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Dragon Ball FighterZ Menu Guide

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Dragon Ball FighterZ Menu guide.
I will be refering the buttons as this:
X/A: confirm
Circle/B: back
Options/start: Start.
The rest will be Playstation style.
This is not a complete guide, not all menu items are in here yet.

Starting the game

When you start the game you will here EAC launcher error window a few times, this is normal and they go away very quickly.
After that there are some logoes on the screen, this is not a window itself, but will appear over your main window.
A little after that you should have a Dragon Ball FighterZ window, go into that, and a few seconds later you should have music playing.

Main Menu

The main menu is usually just spamming the confirm button.
There are a few options, but I don't know what they are, you don't need to mess with them. After pressing your confirm button a few times you will here a different sound then the first ones, this is the game loading you into the main lobby.

The settings menu

So you just got into the main game and want to start playing, well not yet friend.
The game has a few audio settings you would want to check out first.
The game comes with the japanese dub, but thankfully you can change it to the english dub we all know and love.
Open your player menu by pressing start. Then go up two times and press confirm. Then hold your up button until you can't go up anymore, don't press the button it's important that you hold it, otherwise it won't work and you will be stuck in a loop. From here press down 4 times and then confirm.
Now you are in the audio menu. If you move left or right you can change the music volume, one down and the sound efects volume can be changed. If you go three down from the music slider and then press right one time you will change the dyalog to english.
Press the back button until it doesn't do anything to exit, it saves automaticly.

The lobby

The lobby is your main game room. Here you go to all your different modes you wanna play.
The lobby is a big map that consists of manny places to walk to. The lobby is on a tyle baces, so you move one square eatch time you move.
You can use your D Pad to move around, but why would you do that when you can teleport directly to the mode you wanna play?
Press L2 to open the quick menu.
The first option is online play, use this to battle random opponents.
go one down and you will find the storry mode. The storry mode is not a storry for DBZ, but is an original storry. It's not accessible so I suggest you to leave it alone.
Two down from here we have the training area. Here you can practice and get used to the game, I spend a lot of time here getting down the combos.
One down from here and the arcade area is the next mode. This is a mode that allows you to test your skills in battle after battle. There is manny difficulty settings in the mode itself. You will fight a number of battle right after the other.
the next one is versus play. Here you can play against the CPU or a friend.

That's everything so far. I will update the guide as time goes on.
If you found this helpfull please hit that thumbs up button

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Kingdom hearts Melody of Memory Gide

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Main Menu

World Tour
Track Selection
Versus Battle
Museum
Co-op
Config

Config Menu
Music Stage Settings
Menu Settings
Tutorials and Help
Credits?
Copyright Information

Music Stage Settings
Music Volume; 0 to 5
Sound Effects Volume; 0 to 5
Voice Volume; 0 to 5
D-Pad Mapping (Field Stages); Off, Standard, flipped
D-Pad Mapping (Boss Stages); Off, Standard, Stick, flipped
D-Pad Mapping (Memory Dives); Off, Standard, Stick, flipped
Guest Characters; Off, on
Background Music Timing; minus 15 to 15, default is 0

Menu Settings
Music Volume; 0 to 5
Sound Effects Volume; 0 to 5

VS BATTLES:
Online Battle
COM Battle
Your ProfiCard
Proficard Collection

Museum Menu
Collection, Story archive, Theater, Jukebox, Records

The Team Menu can be accessed with either the Plus, Start, or Options menu (Depending on game console) from anywhere that isn't a music stage, results screen or cut scene.
Team
Synthesize Items
Items
Music Stage Settings

Team menu
Team Classic
Team Days
Team 3D
Team BBS
Selecting a team will switch to it, but you won't back out of the team menu until you press the back button.
Both the Synthesize Items and Items menus are identical as far as layout.
The items menu just shows how many of each item you have.
Tabs can be changed with the L and R buttons
From left to right they are, Items, Music Stage Keys, Profi Card Icons, Collector's cards, Materials
To synthesize an item, choose it, then the synthesize screen will appear.
The bottom option is Synthesize.
By default it'll make one of what ever item you select.
To change the quantity, move up one then press right or left to change the quantity.
Hold either direction to reach the maximum or minimum amount you can synthesize.
The options above that just show the materials you need to create the item in question; up to 4 in a 2-by-2 grid.
Pressing Triangle on one of these materials will bring up a details screen.
Pressing X on a material will offer to jump you into the track selection menu with focus on the song that will best yield that material.
Yes is on the right while no is on the left.
You can only make one of any Music Stage key or profi Card Icon, after that, it'll be grayed out and unselectible, though it'll still appear in said menu.

Song menu
Play, Play Demo
Team status; use right or left to toggle team once you have at least two.
Potion, High Potion, EXP Boost, Item Boost, summoning Star
Note that one of each item can be toggled on or off with the confirm button, but only if you have at least one of that item.
Said item(s) will stay on until turned off.

World Tour Missions
Within the World Tour mode, each song provides three missions for you to complete that award stars.
Their are a total of 345 in the game, and you need these stars to open gates on the world map in order to progress.
Below is a vary rough mission guide.
A forum user by the name of northeasternGorilla has agreed to type up the missions based on screen shots I provided to him based on my in-game progress, so this guide is vary much a workin progress.

Destiny Islands:
Clear without items
Score 5200000 points or higher
Get 70% or higher Good or better ratings

Bustin Up on the Beach:
Get 60% or higher Good or better ratings
Defeat 55% or more of ground enemies
Miss 30 times or fewer

Destiny’s Force:
Miss 30 times or fewer
Clear with 30% HP or more without items
Score 5950000 points or higher

Night of Fate:
Score 5200000 points or higher
Clear with 30% HP or more
Defeat 35 total Shadow enemies

Traverse Town:
Get 65% or higher Good or better ratings
Hit all star targets with a rating of Excellent or better
Clear on Standard or Proud difficulty without items

Hand in Hand:
Score 4550000 points or higher
Miss 19 times or fewer
Clear with 50% HP or more

Shrouding Dark Cloud:
Clear without items
Get 70 or more total Good or better ratings
Defeat all multi-attack enemies

Welcome to Wonderland:
Clear without items
Score 5400000 points or higher
Miss 15 times or fewer

To Our Surprise:
Score 4750000 points or higher
Clear with 50% HP or more
Dodge all ranged attacks by jumping

A Day in Agrabah:
Get 50% or higher Excellent or better ratings
Clear with 40% HP or more
Hit all glide targets

Arabian Dream:
Miss 28 times or fewer
Defeat 55% or more of Bandit enemies
Hit all glide targets

Olympus Coliseum:
Miss 20 times or fewer
Score 5500000 points or higher
Break all barrels and boxes

Go for It!:
Get 40% or higher rainbow Excellent ratings
Miss 20 times or fewer
Defeat 10 total aerial enemies

A Very Small Wish:
Clear without items
Get 65% or higher Good or better ratings
Break all barrels or boxes

Monstrous Monstro:
Miss 26 times or fewer
Hit all star targets with a rating of Excellent or better
Hit all simultaneous targets

Under the Sea:Ā 
Defeat 55% or more of Sea Neon enemies
Clear with 55 HP or more without items
… (text cut off) or more total Excellent or better ratings

An Adventure in Atlantica:
Clear with 30% HP or more
Miss 18 times or fewer
Defeat 60% or more of Aquatank enemies

This is Halloween:
Get 60% or higher Good or better ratings
Miss 22 times or fewer
Clear with 50% HP or more without items

Spooks of Halloween Town:
Defeat 50% or more of Wight Knight enemies
Score 5400000 points or higher
Defeat all multi-attack enemies

Squirming Evil:
Clear with 35% HP or more without items
Get 70% or higher Good or better ratings
Defeat 165 total ground enemies

Captain Hook’s Pirate Ship:
Clear with 30% HP or more
Score 5550000 points or higher
Defeat 60% or more of Battleship enemies

Pirate’s Gigue:
Clear with 35% HP or more without items
Defeat 55% or more of Pirate enemies
Hit all simultaneous targets

Hollow Bastion:
Defeat 50% or more of aerial enemies
Hit all ability crystals
Dodge all ranged attacks by jumping

Scherzo Di Notte:
Get 30% or higher rainbow Excellent ratings
Miss 18 times or fewer
Obtain 25 total items

End of the World:
Defeat 50% or more of ground enemies
Get 55% or higher Excellent or better ratings
Hit all ability crystals

Fragments of Sorrow:
Clear with 45% HP or more without items
Miss 18 times or fewer
Hit simultaneous targets a total of 35 times

Guardando nel buio:
Get 50% or higher Excellent or better ratings
Hit 50% or more of hold targets
Hit all simultaneous targets

Castle Oblivion:
Miss 13 times or fewer
Get 60% or higher Excellent or better ratings
Clear on Standard or Proud difficulty without items

Forgotten Challenge:
Defeat all jumping enemies
Defeat all multi-attack enemies
Link a Chain of 58 or more on BeginnerĀ  difficultyā€

The 13th Struggle:
Score 5000000 points or higher
Defeat 290 total ground enemies
Miss 13 times or fewer on Standard or Proud difficulty

The Force in You:
Miss 22 times or fewer
Clear with 50% HP or more
Link a Chain of 71 or more on Standard difficulty

Lord of the Castle:
Clear with 40% HP or more without items
Defeat all jumping enemies
Hit all ability crystals on Standard or Proud difficulty

Secret of Neverland:
Clear with 50% HP or more
… (text cut off) targets with a rating of Excellent or better
Link a Chain of 46 or more on Standard difficulty

Crossing to Neverland:
Score 5100000 points or higher
Defeat 60% or more of ground enemies
Defeat all jumping enemies on Standard difficulty

Fight And Away:
Score 5050000 points or higher
Hit all simultaneous targets
Link a Chain of 79 or more on ā€œblue noteā€ difficulty

Vector to the Heavens:
Get 65% or higher Good or better ratings
Miss 10 times or fewer
Score (text cut off) or higher on ā€œProud difficulty

Another Side - Battle Ver:
Get 75% or higher Good or better ratings
Dodge all ranged attacks by jumping
Get 35% or higher rainbow Excellent ratings on (text cut off)

Lazy Afternoons:
Miss 13 times or fewer
Hit all ability crystals
Score 5300000 points or higher on Standard or Proud difficulty

Sinister Sundown:Ā 
Defeat 55% or more of ground enemies
Defeat 60% or more of Dusk enemies
GetĀ  (text cut off) ratings on Standard or Proud difficulty

Tension Rising:
Clear without items
Defeat 180 total Dusk enemies
Link a chain of 74 or more on Standard difficulty

The Afternoon Streets:
Miss 15 times or fewer
Defeat all multi-attack enemies
Get 50% or higher Good or better ratings on Proud difficulty

Working Together:
Clear with 50% HP or more without items
Defeat 60& or more of aerial enemies
Hit all ability crystals on Standard or Proud difficulty

Magical Mystery:
Get 50% or higher rainbow Excellent ratings
Hit all star targets with a rating of Excellent or better
Link a Chain of 27 or more on ā€œBeginner difficulty

The Home of Dragons
Get 70% or higher on Good or better ratings
Defeat 60% or more of Nightwalker enemies
Clear with 35% HP or more on Proud difficulty

Fields of Honor:
Defeat 60% or more of Assault Rider enemies
Hit 170 total glide targets
Miss 22 times or fewer on Standard or Proud difficulty

Vim and Vigor:
Get 35% or higher rainbow Excellent ratings
Clear with 55% HP or more without items
Link a Chain of 92 or more on Standard difficulty

The Underworld:
Defeat 55% or more of ground enemies
Hit all glide targets
Score (text cut off .. 350000) or higher on Proud difficulty

What Lies Beneath:
Get 45% or higher rainbow Excellent ratings
Hit simultaneous targets a total of 120 times
Get 50% or higher (text cut off)... on Proud difficulty

Waltz of the Damned:
Get 35% or higher rainbow Excellent ratings
Score 6000000 points or higher
Link a Chain of 81 or more on Standard difficulty

Dance of the Daring:
Score 5200000 points or higher
Miss 18 times or fewer
Clear without items on Standard or Proud difficulty

Monochrome Dreams:
Miss 16 times or fewer
Hit all simultaneous targets
Score (text cut off)... or higher on Proud difficulty

Old Friends, Old Rivals:
Defeat 60% or more ground enemies
Defeat 65% or more Hot Rod enemies
Clear on proud difficulty without items

Adventures in the Savannah:
Defeat 60% or more of ground enemies
Defeat 65% or more Living Bone enemies
Miss 21 times or fewer on Standard or Proud difficulty

Savannah Pride:
Get 65% or higher Excellent or better ratings
Break all barrels and boxes
Clear on Proud difficulty without items

Rowdy Rumble:
Hit 15 total ability crystals
Defeat all multi-attack enemies
Get 40% or higher rainbow Excellent ratings on standard (text cut off)

What a Surprise:
Miss 24 times or fewer
Get 45% or higher rainbow Excellent ratings
Defeat 60% or more of ground enemies on Standard difficulty

Happy Holidays!:
Clear with 40% HP or more
Hit all simultaneous targets
Dodge all ra..(text cut off) by jumping on Proud difficulty

Reviving Hollow Bastion:
Miss 13 times or fewer
Hit all star targets with a rating of Excellent or better
Link a Chain of 52 or more on Beginner difficulty

Scherzo Di Notte (Kingdom Hearts 2):
Clear with 45% HP or more without items
Hit all simultaneous targets
Defeat …(text cut off) ground enemies on Standard or Proud difficulty

Sinister Shadows:
Score 5500000 points or higher
Defeat 65% or more of ground enemies
Hit all star targets with a rating of Excellent or better

Space Paranoids:
Get 55% or higher Excellent or better ratings
Score 6950000 points or higher
Jump 24 times or fewer on Proud difficulty

Byte Bashing:
Defeat 65% or more of aerial enemies
Defeat all multi-attack enemies
Clear with 45% HP or more on Proud difficulty

Sacred Moon:
Clear with 45% HP or more without items
Defeat 65% or more of ground enemies
Link a Chain of 138 or more on Proud difficulty

Deep Drive:
Clear with 40% HP or more
Defeat all multi-attack enemies
Score 6450000 points or more on Proud difficulty

The 13th Dilemma:
Defeat 55% or more of ground enemies
Hit 300 total glide targets
Link a Chain of 121 or more on Standard difficulty

Darkness of the Unknown:
Hit 55% or more of hit targets
Get 65% or higher Excellent or better ratings
(text cut off).. % or more of slide targets on Standard or Proud difficultyā€

Wonder of Electron:
Get 55% or higher rainbow Excellent ratings
Hit all glide targets
Break all barrels and boxes on Proud difficulty

No More Bugs!!:
Defeat 60% or more of aerial enemies
Defeat 80 total Shadow enemies
Clear with 45% HP or more on Standard or Proud difficulty

Future Masters:
Score 5600000 points or higher
Miss 13 times or fewer
Hit all star targets with a rating of Excellent or better

The Promised Beginning:
Clear with 60% HP or more
Get 65% or higher Excellent or better ratings
Defeat 40 total jumping enemies

The Secret Whispers:
Clear with 60% HP or more without items
Miss 12 times or fewer
Defeat all multi-attack enemies on Standard or Proud difficulty

Risky Romp:
Defeat 65% or more of ground enemies
Break 100 total barrels and boxes
Get a rating of Excellent or better on Standard or Proud difficulty

Bibbidi-Bobbidi-Boo:
Get 50% or higher rainbow Excellent ratings
Hit all star targets with a rating of Excellent or better
Score 7250000 points or higher on Proud difficulty
Castle Escapade:
Clear with 45% HP or more
Get 55% or higher rainbow Excellent ratings
Break all barrels and boxes on Standard or Proud difficulty

The Tumbling:
Clear with 50% HP or more without items
Hit all simultaneous targets
Score (text cut off).. Points or higher on Proud difficulty

The Silent Forest
Get 40% or higher rainbow Excellent ratings
Defeat 65% or more of Maleficent’s Goon (Mace) .. (text cut off)
Defeat 60% or more of aerial enemies on Standard or Proud difficulty

The Rustling Forest:
Score 7500000 points or higher
Hit all star targets with a rating of Excellent or better
Defeat all multi-attack enemies on Proud difficulty

Micky Mouse March:
Hit all star targets with a rating of Excellent or better
Hit all simultaneous targets
Defeat all jumping enemies on Standard or Proud difficulty

Up Down Adventure:
Get 65% or higher Excellent or better ratings
Break all barrels and boxes
Defeat (text cut off) enemies on Standard or Proud difficulty

Hau’oli, Hau’oli:
Get 55% or higher rainbow Excellent ratings
Hit all star targets with a rating of Excellent or better
Hit all ability crystals on Proud difficulty

Makaukau:
Defeat 65% or more of ground enemies
Hit all ability crystals
Get a rating of Excellent or better on Proud difficulty

Radiant Garden:
Miss 14 times or fewer
Hit all simultaneous targets
Score 6950000 points or higher on Proud difficulty

Black Garden:
Clear with 65% HP or more without items
Dodge all ranged attacks by jumping
Defeat 65% of (text cut off) aerial enemies on Proud difficulty

Black Powder:
Hit all glide targets
Defeat all multi-attack enemies
Hit all simultaneous targets on Standard or Proud difficulty

Daydream upon Neverland:
Get 65% or higher Excellent or better ratings
Defeat all multi-attack enemies
Score 7300000 points or higher on Proud difficulty

Neverland’s Scherzo:
Defeat 60% or more of ground enemies
Hit all star targets with a rating of Excellent or better
Score 76 (text cut off) or higher on Standard or Proud difficulty

Enter the Darkness:
Hit all ability crystals
Hit all simultaneous targets
Link a Chain of 170 or more on Proud difficulty

The Encounter -Birth by Sleep Version-:
Get 70% or higher Good or better ratings
Hit 220 total hit targets
(text cut off) % or more of slide targets on Proud difficulty

Rage Awakened -The Origin-:
Get 60% or higher Excellent or better
Defeat all multi-attack enemies
Defeat 65% or more of ground enemies on Standard or Proud difficulty

Dismiss:
Clear with 80% HP or more
Break all barrels and boxes
Get 55% or higher Excellent or better ratings on Standard difficulty

Wave of Darkness 1
Missing missions

Traverse in Trance:
Defeat 55% or more of ground enemies
Clear with 60% HP or more
Hit all simultaneous targets

Hand to Hand:
Clear with 45% or higher rainbow Excellent ratings
Get 45% or higher rainbow Excellent ratings
Hit simultaneous targets a total of 135 times

La Cloche:
Clear with 45% HP or more without items
Defeat 60% or more of Kooma Panda enemies
Hit all glide targets on Standard or Proud difficulty

La Sanctuaire:
Get 55% or higher Excellent or better ratings
Hit simultaneous targets a total of 70 times
Link a Chain of 154 or more on Proud difficulty

Majestic Wings:
Defeat 60% or more of aerial enemies
Hit 20 total ability crystals
Get 70% or higher Good or better ratings on Standard difficulty

Access the Grid:
Clear with 40% HP or more
Defeat 130 total Meow Wow enemies
Miss 18 times or fewer on Proud difficulty

Digital Domination:
Get 60% or higher Excellent or better ratings
Hit all simultaneous targets
Hit all glide targets on Standard or Proud difficulty

The Fun Fair:
Defeat 60% or more of Jestabocky enemies
Clear with 60% HP or more
Jump 17 times or fewer on Proud difficulty

Prankster’s Party
Defeat 65% or more of Jestabocky enemies
Dodge 10 total ranged attacks by jumping
Clear with 45% HP or more on (text cut off) difficulty

One for All:
Hit all glide targets
Dodge all ranged attacks by jumping
Break all barrels and boxes on Proud difficulty

All for One:
Clear with 50% HP or more without items
Hit all ability crystals
Get 45% or higher (text cut off) ratings on Proud difficulty

Sacred Distance:
Score 6900000 points or higher
Hit all star targets with a rating of Excellent or better
Miss 9 times or fewer on Proud difficulty

Deep Drop:
Defeat 60% or more of aerial enemies
Miss 13 times or fewer
Dodge all ranged attacks by jumping on Standard or Proud difficulty

L’Impeto Oscuro:
Defeat 65% or more of ground enemies
Hit all ability crystals
Defeat 70% or more of aerial enemies on Proud difficulty

L’Oscurita dell’Ignoto:
Get 60% or higher Excellent or better ratings
Hit all simultaneous targets
Defeat 65% or more of Toximander enemies on (text cut off) difficulty

The Eye of Darkness:
Get 60% or higher Excellent or better ratings
Defeat 70% or more of ground enemies
Defeat all multi-attack enemies on Standard or Proud difficulty

Happy Hair Day:
Get 70% or higher Good or better ratings
Hit 65% or more of slide targets
Hit 70% or more of hold targets on Proud difficulty

You’ve Got A Friend In Me - KINGDOM HEARTS III Version-:
Hit 55% or more of hit targets
Hit 300 total hit targets
(text cut off)... % or more of slide targets on Standard or Proud difficulty

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a guide to tekken 7, all you need/want to know!

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hello and welcome to this tekken 7 guide
this guide will cover everything you want to know about tekken 7
this guide asumes that you have the steam version of the game, however, this guide will use ps 4 controls
without ferther adue, let's get into it!
1: starting out
if you havent yet, go buy the game from the steam store!
then install the game on your pc
you now go into your start menu and launch the game
2: entering the game
you will hear some sound playing, this is just the tekken 7 logo
press the start button on your controller to skip the logos
you will get several logos but it the end you will hear a smashing sound
after a momenbt, you will start hearing the music
if you just bought the game, you will have to set up the controler for keyboard use, before skipping a hole lot of crap
you are now in the main menu!
3: the main menu
the first option you will be standing on is story mode
so here is the menu in order, followd by a describtion for every option
story mode: discover the conclution to the mishima saga, this is the games main story mode
online mode: connects you to the tekken 7 steam servers
offline mode: let's you play against CPU controlled enemies
my replay tipps: you can watch previous replays of the game done by your self here
customisation: if you have customisable items, let's you buy and equip them
galory: watch recordings from story mode, sutch as cutseens
options: here you adjust the games sound, graphical and system settings including adjustment of controlles
player information: information about your self as a player on tekken 7
store: directs you to the steam store where you get season passes and other dlc
ultimit tekken bowl: this is a minigame only available if you have bought season pass 1, it is like bowling just tekken stile
quit: quits the game and exits it
here is where i leave you all for now
will update as i continue writing more of the guide
until next time!

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Grand Theft Auto San Andreas Cheat Codes

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Hello and welcome to the topic. So I will be pasting the cheat codes I found for the GTA, one can use them after they have completed the missions, but wait, mostĀ  of these are usable from the start.
So here we go. The cheats are in capital letters.



AdrenalineĀ  ModeĀ  Ā  MUNASEF
Aggressive DriversĀ  Ā  YLTEICZ
All Cars ExplodeĀ  Ā  allcarsgoboom
All Cars Have NitroĀ  Ā  COXEFGU
All green lightsĀ  Ā  ZEIIVG
Always MidnightĀ  Ā  XJVSNAJ
Beach PartyĀ  Ā  CIKGCGX
Black TrafficĀ  Ā  PAINTITBLACK
Black trafficĀ  Ā  IOWDLAC
Blow Up All CarsĀ  Ā  CPKTNWT
Boats flyĀ  Ā  AFSNMSMW
Cars Float Away When HitĀ  Ā  BSXSGGC
Cars FlyĀ  Ā  RIPAZHA
Clear Wanted LevelĀ  Ā  ASNAEB
Country Vehicles and Peds, Get Born 2 Truck OutfitĀ  Ā  BMTPWHR
Elvis is EverywhereĀ  Ā  ASBHGRB
Everyone is armedĀ  Ā  FOOOXFT
Faster ClockĀ  Ā  YSOHNUL
Faster GameplayĀ  Ā  PPGWJHT
FatĀ  Ā  BTCDBCB
Foggy WeatherĀ  Ā  CFVFGMJ
Full Weapon Aiming While DrivingĀ  Ā  OUIQDMW
Funhouse ThemeĀ  Ā  PRIEBJ
Gang Members EverywhereĀ  Ā  MROEMZH
Gangs Control the StreetsĀ  Ā  MROEMZH
Have a bounty on your headĀ  Ā  BAGOWPG
Have JetpackĀ  Ā  YECGAA
Have ParachuteĀ  Ā  AIYPWZQP
Health, Armor, $250kĀ  Ā  HESOYAM
Hitman In All Weapon StatsĀ  Ā  NCSGDAG
Huge Bunny HopĀ  Ā  JHJOECW
Increase Wanted Level Two StarsĀ  Ā  OSRBLHH
Infinite Ammo, No ReloadĀ  Ā  WANRLTW
Infinite Health, except for explosions and fallsĀ  Ā  CAINEMVHZC
Infinite OxygenĀ  Ā  CVWKXAM
Invisible carĀ  Ā  XICWMD
Large Health BoostĀ  Ā  BAGUVIX
Max MuscleĀ  Ā  JYSDSOD
Max RespectĀ  Ā  OGXSDAG
Max Sex AppealĀ  Ā  EHIBXQS
Mega JumpĀ  Ā  LFGMHAL
Mega PunchĀ  Ā  IAVENJQ
Never Get HungryĀ  Ā  AEDUWNV
Never WantedĀ  Ā  AEZAKMI
Never WantedĀ  Ā  IFIRSTDOZ
Ninja ThemeĀ  Ā  AFPHULTL
Orange Sky 21:00Ā  Ā  OFVIAC
Overcast WeatherĀ  Ā  ALNSFMZO
Peds Attack Each Other, Get Golf ClubĀ  Ā  AJLOJYQY
Peds Attack You With Weapons, Rocket LauncherĀ  Ā  BGLUAWML
Perfect HandlingĀ  Ā  PGGOMOY
Pink trafficĀ  Ā  LLQPFBN
Rainy WeatherĀ  Ā  AUIFRVQS
Recruit Anyone (9mm)Ā  Ā  SJMAHPE
Recruit Anyone (Rockets)Ā  Ā  ZSOXFSQ
Reduced TrafficĀ  Ā  THGLOJ
Riot ModeĀ  Ā  IOJUFZN
SandstormĀ  Ā  CWJXUOC
Six Star Wanted LevelĀ  Ā  LJSPQK
SkinnyĀ  Ā  KVGYZQK
Slower GameplayĀ  Ā  LIYOAAY
Slut MagnetĀ  Ā  BEKKNQV
Smash n' BoomĀ  Ā  JCNRUAD
Spawn Bloodring BangerĀ  Ā  CQZIJMB
Spawn CaddyĀ  Ā  RZHSUEW
Spawn DozerĀ  Ā  EEGCYXT
Spawn HunterĀ  Ā  OHDUDE
Spawn HydraĀ  Ā  JUMPJET
Spawn MonsterĀ  Ā  AGBDLCID
Spawn QuadĀ  Ā  AKJJYGLC
Spawn RacecarĀ  Ā  VPJTQWV
Spawn RacecarĀ  Ā  PDNEJOH
Spawn RancherĀ  Ā  JQNTDMH
Spawn RhinoĀ  Ā  AIWPRTON
Spawn RomeroĀ  Ā  AQTBCODX
Spawn StretchĀ  Ā  KRIJEBR
Spawn Stunt PlaneĀ  Ā  URKQSRK
Spawn Tanker TruckĀ  Ā  AMOMHRER
Spawn TrashmasterĀ  Ā  UBHYZHQ
Spawn Vortex HovercraftĀ  Ā  KGGGDKP
SuicideĀ  Ā  SZCMAWO
Sunny WeatherĀ  Ā  AFZLLQLL
Taxis Have Nitrous, L3 Bunny HopĀ  Ā  VKYPQCF
ThunderstormĀ  Ā  MGHXYRM
Traffic is Cheap CarsĀ  Ā  BGKGTJH
Traffic is Country VehiclesĀ  Ā  FVTMNBZ
Traffic is Fast CarsĀ  Ā  GUSNHDE
Very Sunny WeatherĀ  Ā  ICIKPYH
Weapon Set 1, Thug's ToolsĀ  Ā  LXGIWYL
Weapon Set 2, Professional ToolsĀ  Ā  KJKSZPJ
Weapon Set 3, Nutter ToolsĀ  Ā  UZUMYMW

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13 Sentinels guide, in working progress

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Introduction.

Welcome to my guide for blind and visually impaired gamers of 13 Sentinels: Aegis Rim.

This game is currently released for Playstation 4, which will also work on the Playstation 5.

13 Sentinels is surprisingly accessible to blind gamers. The game is completable without sighted help.

My goal with this guide is to explain how everything works which is accessible, or which are doable by any other workarounds.

If you have any ideas, corrections to the guide, some great information to add, wanna help by correcting spelling or gramma errors or if you just have any comments, then feel free to contact me.

You can leave whatever feedback you might have in this topic:
https://forum.audiogames.net/post/596042/#p596042

OCR:
It is highly recommendable to use OCR by connecting the Playstation to your computer via the Playstation Remote program, and use OCR via your screenreader to read the text in the game. But OCR is not required to play the game.
The only place where OCR is required is in the upgrades menu, and in the Mystery Files, which is not required to complete the game anyway. It is also helpful to use OCR to know where you are going and which area you are in, but it is not required. If you wanna read the result of the battle screens, then OCR is required, but it is not a requirement to read the battle results to play the game.
Please let me know if you want me to add an OCR section to the guide as well.

What is 13 Sentinels?

13 Sentinels is a mix of tower defence battle and a visual novel, where your choices changes the story. The game is clearly separated between the battle mode and the story mode in a way so you'll never wander in which mode you are playing.

In my opinion, this game is a must have for all blind gamers who owns a Playstation 4 or 5. I hope this guide will get more blind gamers interested in the game.

Menus.

Most menus wraps. However, if you hold down the Arrow key on the D pad in most menus, the scrolling stops when you have reached either the top or the bottom of the menu.

Main menu:

When you boot up the game, you'll first hear the logo, then the intro movie and then you'll hear the games music like if it was played through a small speaker. When the music plays through a small speaker, you have to press a button to open up the main menu. When you do that, the music will change to normal quality.
If you get stuck in the main menu, you can press Circle to go back to the title screen again, where the music plays from a small speaker. This is really a cool feature regarding to how the music changes.

Main menu:

New game
Load game.

When you start the game for the first time, the cursor is on New game.

If you have one or more games in progress, the cursor is on Load game.

New game:

Please select an audio language.
(Audio language can be changed any time in the Options menu.)
The choices goes from left to right, and this menu doesn't wrap.
The left menuitem is Japanese, and the right menuitem is English

Load game.

Here you can simply select the save slot you wanna load.

The pause menu: Story mode.

Will be added later.

The pause menu: Battle mode.

Will be added later.

Options menu.

Will be added later.

The games menu.

I'm not sure on what to call this menu. This is the menu which unlocks when completing the Prolog, where you can choose between the stories, battles, upgrades etc.

Will be added later.

Battle menu:

Please note: More and more things will be unlocked in this menu as you play the game. I will tell you in the prolog section via the tutorials, which menuitems unlocks.

Please note: This menu does wrap, and the scrolling does not stop when holding down the Arrow keys. However, there is a workaround if you get stuck in the battle menu which I'll explain in a moment.

Pressing the Up or Down arrows, you have the following menuitems, assuming you have completed the Prolog:

- action, choose an attack
- move
- repair
- defend

By pressing the Left or Right Arrow keys, you can switch between the pilots. This is confirmed in a completely accessible way by the chosen pilots voice which speaks when being selected.

A workaround if you get stuck in the battle menu:
Pressing the Left or the Right Arrow key to switch pilot, makes the cursor jump back to the Actions menuitem.

Action menu.

In the action menu, you have the list of weapons which are available for the selected pilot. This list will change depending on the pilot, depending on how far you are in the game and maybe also depending on the battle.
Because this menu wraps and the menu won't stop scrolling when holding down the Arrow keys, it can be tricky to know how many weapons are available to you, especially without using OCR. However, I have a workaround, if you absolutely must know how many and which weapons you have available for each pilot in the battle you are playing, but keep in mind that this workaround might have consequences:

1. In the Actions menu, press the Down Arrow once, and give the weapon a try to see which weapon it is.
2. When it's your turn again, select the same pilot if possible. Then in the Actions menu, now press the Down Arrow twice to select your third weapon.
3. Keep doing that, but add one extra press to the Down Arrow until you are back to the standard weapon again. In this way, you can count how many weapons each pilot have available, restart the battle if needed and plan your moves if you wish.

When selecting a weapon in the Action menu, you'll get to the Target screen, which will be explained in the battle section of the guide.

Move.

The Move menu opens up the same target screen as when having selected your weapon. However, you won't hear any clicks when using the Left analog stick, so there is no accessible way of knowing where to move.

Repair.

The repair screen works like the Move screen. I won't recommend to use the repair feature, since there are other workarounds, which will be explained in the battle section of the guide.

Defend.

The Defend feature have no menu. It defends as soon as you press X on the menuitem.

Upgrade menu.

Will be added later when I get more experience with this menu.

the battle mode.

Here I will explain everything about the battle mode and how it works.

Will be added later.

The story mode.

Here I'll explain everything about the story mode: The controls, the movement, the Thought Cloud, move between locations etc.

This will be added later.

Sounds Reference.

Here, I'll make a sounds reference, so people can listen to each important sounds in the game and get an explanation on what those sounds means.

That section will take some time to add, since I have to record the sounds, edit them, and then explain what they mean. In this section, a lot of stuff is going on behind the scene, but I'll do my best to make that happen.

The Prolog.

Here, I will, without any spoilers, explain all the tutorials in the Prolog, so people can complete the Prolog and know what's going on and what they are doing without using OCR.

this section will take a lot of time, since I'll play through the Prolog again, take notes while playing and do my best to explain things so it makes sense for those who can't use OCR, or for whatever reason won't use OCR while playing.

Thanks to.

Here, I'll list all the people who have helped by giving any useful information, or helped directly with the guide. A lot of people have already helped without knowing, and I couldn't make this guide without your great help.

This will be added later.

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Capture card setup with OBS

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So I wanna do a capture card setup guide. Here it is.
This guide is for windows, I don't know how this works on mac.

This is a guide that will use OBS studio and some other software, see below.
You should read my OBS guides first. That will help you understand the software a bit more.
This guide asumes your using an Elgato device. If your not using an Elgato device skip the Elgato software part.

You will need

A console or a PC you wanna use the capture card with.
A capture card.
OBS Studio. You can get it here
Elgato Game Capture Software: You can get it here
A way to use OCR. I use the default one with NVDA

Note, In the elgato setup you will get the option for sound capture. This is Optional and is not for your game sound, but discord and other stuff. I don't use that so I skipped it.

The Elgato software

If you have tryde the software you will know that it is mostly innaccessible. I say mostly because there is a way to get into the settings menu, and one's you are there you can use NVDA as normal.
you will need to do a cupple of things first though:
Connect the capture card to your console, or PC. You will need to use a USB 3 port on your computer. USB 2 doesn't work.
set your gamecapture software window to maximized
Go to the shortcut that should be on your desktop, alternatively go into the folder where the software is installed and make a shortcut of the EXE file.
Right click and go to properties. From here go to run. Set it to maximized and press OK.
The console or PC that you wanna to capture must be off.
Right then, let's begin!
Open the software. Don't do anything just let NVDA say the window name. Then do OCR. If that doesn't work press the windows key and press it again to close the start menu. Now do OCR again.
Alternatively You can edit some config files in the AppData folder, coming soon.
You should here something like this: no signal, the XBOX one isn't connected to the HDMI settings.
Press enter where it says settings. If all goes well you should be in the capture settings. Here you can use the tab key and change the stuff you want. Set the profile to whatever your capturing. The default one is XBOX one. The rest should be setup for you already, but check everything just in case.
60FPS should be enabled, if not enable it. Also make sure that audio is HDMI audio. This will make the audio come out of your PC speakers, we can change the output device later.
Close the software and hopefully you don't need to use it again.

OBS Studio

Make a new sceen and name it whatever you want. Add a video capture device source.
In the properties for the source select your capture card from the list. Then leave everything else at default, this is because we changed the options in the software. Now press OK
Now go into obs settings and find audio. Find audio monitoring and select the audio device you want to use as monitoring device. Press OK and you'l be in the main window again. Go to where it says Elgato properties and press space on it. Go to advanced audio properties. Press tab until you here: monitor off and press down errow until you here: Monitor and Output. Press escape to close it, it saves automaticly.
Go to the source list and press space to select the elgato source. Right click and go to transform. Note, NVDA likes to glitch out in this menu, the option below transform is: resize output (source size). Go down until you here: fit to screen.
Now right click again on the source and go to: fullscreen Projector (Source), select your display and you got yourself a preview of the source in fullscreen.
If you liked this guide please click that thumbs up button, and sub to my youtube for content like this.

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Shadow Rine Full Voice version Guide to temple basement

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Shadow rine guide of the temple basement.
Note this guide contains spoilers, read at your own risk.
This dungeon is very hard and the first time I played it, I spent quite a few hours going in circles and I only managed to get through because I was following a Youtube playthrough.
So, I decided to make this guide in the hope that someone would find it useful. It is very hard to follow what a person is doing by just watching a video, so I decided to make a text guide where I can exactly describe what I was doing.

first floor

you start out in a room in which you can either go north or south.
go north from here.
you are now in a room, in which there is a chest surrounded by a wall. I will call this the main room for the first floor.
this room has 4 exits. go east from here.
there are 3 exits from this room
go south from here into a room which has a chest in it
inside the chest there is the flame key.
Pick it up an go back into the main room.
from here go west
go north from this room through the flame door into a room where you will find the water key
to get the water key you have to go west, north and east and jump over the pit.
note that since the pit is right on a drop off you will not get the edge warning.
go back to the main room and go east
this time go north through the water door
then go east down the stairs to the second floor

you start out in a room in which you can either go north or south.
go north from here.
you are now in a room in which there is a chest surrounded by a wall. I will call this the main room for the first floor.
this room has 4 exits. go east from here.
there are 3 exits from this room
go south from here into a room which has a chest in it
inside the chest there is the flame key.
Pick it up an go back into the main room.
from here go west
go north from this room through the flame door into a room where you will find the water key
to get the water key you have to go west, north and east and jump over the pit.
note that since the pit is right on a drop off you will not get the edge warning.
go back to the main room and go east
this time go north through the water door
then go east down the stairs to the second floor

second floor

this is the second floor and is a lot harder.
go west into a room which has a checkpoint. I will call this the main room for the second floor.
from here go south.
go south again.
go east into a room with the wind key. this room is tricky because you have to do some platforming to get to this chest.
go south from where you came in then go east all the way, go north all the way
go east all the way. then go south until you can go east. go east then go north and jump over the pit and go east then go north until you see a drop off to the east and the west. go west and get the key.
go back to the room south of the main room and this time go west through the wind door.
this room has 4 chests.
the bottom left chest steals 50 curin. the bottom right chest explodes and hurts you a lot.
the top left chest contains the earth key
and the top right chest teliports you back to the temple.
take the key and go all the way back to the main room of the first floor and go north through the earth door.
in this room you will find the thunder key.
now go all the way back to the main room of the second floor and go through the thunder door.
you will find the ice key.
go back to the main room of the second floor and go west through the ice door.
go west down to the third floor.

third floor

go south into a room with a checkpoint.
now go east into a room with teleporters. warp east into a room with 3 exits to the north. I will call this the main room of the third floor.
this room is very confusing because the 3 exits are very close to each other and look identical.
go north right as you enter.
in this room there is a chest with the tree key inside it.
take it and go back into the main roomĀ  and go through the right most exit
follow this room north, east and south.
in this room there are 3 exits to the south.
take the right one and go through the tree door.
in this room you will find the rock key. take it and go back to the main room.
go through the middle exit and go north, east and south into a room with the rock door.
go through it into a room with the light key.
take it and go back into the room with the rock key and go north, west and south into a room with the light door.
go through it and flip the switch.
go back to the room with 3 exits to the south. go through the right northern exit and get the empty key.
go back to the west entrance of the teleporting room and warp south.
go south through the empty door and up the stairs.
there are 2 chests here one of them contains the darkness key and the other contains 50 curin. open both and go all the way to the main room of the first floor.
go through the west door and then south through the darkness door.
fall off all the drop offs and then go through the north door.
go north again and then go through the east door and flip the switch.
now go all the way back to the main room of the first floor and the wall surrounding the chest will disappear. note you sometimes have to walk around the wall a little before it disappears.
in this chest there is the boss key.
now that you have the boss key you have to go back to the main room of the third floor.
go west into the teleporting room. warp west once then go north into the boss room.

the dark orb

as you have heard in the story you can not attack the dark orb.
the dark orb can not attack you directly but will generate enemies.

how to defeat the dark orb

to defeat the dark orb you have to knock it into the pit.
how ever you have to hit it when it is not about to generate monsters and when there are no monsters on the field.
how do I know when it is about to generate monsters, you ask?
when the battle starts you hear the dark orb growling.
this means that it is about to generate monsters.
the first time it generates a lot of monsters and after that it generates one monster at a time.
each time you knock it into a pit it loses some health and the cycle starts again.
the number of times you have to knock it into a pit changes for each difficulty.

List of where to find all the doors

Note this is a rough guide and if you want details please look at my main guide above.
DoorĀ  Ā  floorĀ  Ā  Location
Flame doorĀ  Ā  1Ā  Ā  North west of the main room
Water doorĀ  Ā  1Ā  Ā  North east of the main room
Wind doorĀ  Ā Ā  Ā  Ā  Ā  Ā 2Ā  Ā  South west of the main room
Thunder doorĀ  Ā  2Ā  Ā  South of the main room
Earth doorĀ  Ā Ā  Ā  Ā  Ā  Ā 1Ā  Ā  North of the main room
Ice doorĀ  Ā Ā  Ā  Ā  Ā  Ā 2Ā  Ā  West of the main room
Tree doorĀ  Ā Ā  Ā  Ā  Ā  Ā 3Ā  Ā  North of the main room
Rock doorĀ  Ā Ā  Ā  Ā  Ā  Ā 3Ā  Ā  North of the main room
Light doorĀ  Ā Ā  Ā  Ā  Ā  Ā 3Ā  Ā  North of the main room
Empty doorĀ  Ā  3Ā  Ā  South west of the main room
Darkness doorĀ  Ā  1Ā  Ā  South west of the main room

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Road to Rage: Clocktower Map Guide (In Progress)

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Clocktower

I wrote this guide, at least the first draft of it in the middle of school, because I had nothing better to do, and I found myself getting increasingly good at the Clocktower map as my friends and I played it quite a bit. I decided that it might be interesting actually compiling my finding s in a little guide of sorts, so… here you go!

Clocktower is my favorite map in base RTR. It offers a really linear design that still lets you get the drop on people, is compromised of narrow hallways and wide open spaces alike, and offers really high item spawn rates so anyone can get back on there feet really easy. Clocktower is a map where the powerful, are only powerful as long as they can lock down both northern rooms and they have vast amounts of health.

Map Description

From south to north:

  • The southern most room of the map is a small room with two fountains in it. Doors connect several small, rectangular rooms leading north. These can be decent places to lay in wait for someone, because if you squeeze into the corner, especially of the door that they are coming in, there radar usually won’t pick you up. This is useful if you want to ambush someone, or even just hide from them.

  • Generally in the center of the map is what is labeled as ā€œThe Beep Roomā€ by my friends and I. It is a slightly larger room with several beeping items that are shootable. Upon being shot, they release a beeping countdown which ends in a piercing shriek of a sound. I don’t really recommend fighting in here because it’s very easy to get confused by all the sounds.

  • To the north of this room is a longer hallway. As you proceed north, the walls close in, forcing you to walk in the center of the hallway. This is a nice spot to catch someone from behind because If they are near the beginning or middle o the hallway, they don’t have time to really get out. The end of the hallway marks the only room change that doesn’t have a door in it.

  • This room is the best source of items. It’s roughly rectangular, with it being longer along the east west axis. Items spawn incredibly quickly and it’s wide openness makes it a great place for spray and pray weapons. The hallway we mentioned before marks the southwest corner, while a door in the northwest faces it, marking the entry to the 2 by 2 laundry room with a shootable laundry machine, at least, that’s what we think it is. In the center of the southern wall is a short carpet hallway, with a door in the west wall near the south.

  • This door leads into a mirrored hallway in the northwestern corner of another large metal room with a great item spawn. It is very rare for someone to spawn here, so it’s a good place to camp. In the southwest corner is a door that leads back into the hallway in front of ā€œThe Beep Roomā€, making a neat little rectangle of exits.

As you can see, the map is quite simply lain out, it’s just a matter of remembering where exits are and ow long it takes to get to them.

Strategies

When running north through ā€œThe Beep Roomā€, often times I’ll hold ā€œDā€ as well to quickly run out of the ā€œBeep Roomā€ door and quickly into the Metal Room’s. I’ll almost always use the northern door to ambush people in the main northern room, or even just because I’m able to check both rooms for items if I take that path. I use a similar trailing technique to pop out of the door to the main northern room, and jump as soon as the door opens to try and evade any incoming fire. I will usually start moving towards the northeastern corner because that offers a good sense of stability and is a good place to spray if multiple people are there. Be careful not to get caught in corners of these rooms, especially if you’re not facing a direct 90 degree angle, because you may not be able to dive out the way before you get pumped full of lead.
Also, if you have breathing room or other people are occupied, try running south through the entire map. A lot of items will start to pile up in those rooms as other people don’t try to go south. Usually by the time you get back, there will be more items in the Northern rooms waiting for you.

One on One

When I’m alone on a server, I’ll usually camp out in the two northern rooms. Often times, they will come to you knowing that you hold the best resource in the game.

3 Players

A lot of times with 3 players you can allow the other two players to fight over a room while you sneak off south to get more items and take down the remaining one. Also, if all three of you are in a room together, they start fighting and you have a good spray weapon, you can try and stay in corners and shoot them both as they fight, just remember to keep moving so they are more concerned with the player actively engaging them.

More Than 3 Players

I haven’t played verry much with more than 3 players, but a lot of strategies still apply. Thankfully, it’s a lot more chaotic, and thus it’s very easy to stay on the sidelines and kill steal if you’re not very well equipped.

Conclusion

I’ll be updating this with weapon strategies and such things as well, but for now, this is what you get.

Over all, the mainĀ  thing to remember in Clocktower is that you will not keep power forever. Someone will probably manage to corner you in one of the big rooms with an MG4 or a Doom90 and you will die. That’s the fun of it, though. You can build up, have a long, chaotic fight between a few friends, and people die in huge bullet hells. The problem is, if you start collecting way before anyone else logs in, especially if they’re not nearly as knowledgeable or experienced as you, you can easily hold the northern room with an MG4 or Doom, with out even taking damage. Overall, if new people log in and I’m ridiculously powerful, I try to log out and back in so it’s more fun.

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get both system audio and NVDA speech to share through discord

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I decided to be an idiot and try something that I knew wouldn't work. But it turns out, not only did it work, but it worked better than I thought it would. Not only did it share my NVDA speech, but it also sends my system audio through discord. Best part is, I didn't have to mess with any 3rd party software or sound settings. However this will not send visuals from applications, only sound.
Originally, this method had a lot of steps, but it turns out, it is much simpler than I thought.
To get all of your system audio to go through, stream any file explorer window. It doesn't have to be the NVDA folder.
This won't send your NVDA speech through. To send that through, you will need to restart NVDA, but from the folder in file explorer. You can not restart it any other way, it must be done through the folder. To stop sending your speech through, just restart it any other way.
The one application I have seen the exception for audio not passing through, is Sequence Storm. I did test this with code 7 through steam, and that did go through. So it isn't a steam issue. I have verified it is not because it is in the discord game library,; foobar works just fine and that is also in my library. If anyone finds any other exceptions, let me know and I can make an exceptions list.

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Forza 7 audio guide

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A Guide to Adventure to fate 1: Quest to the core

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Welcome to my walkthrough to Adventure to fate: Quest to the core. This game is the first installment in the Adventure to fate series, and accessibility was not taken into consideration then. It's possible to beat the game by brute forcing and lot's of trial and error, but it is very frustrating. This is why I tried to write a guide on how the dungeon floors are set up and how to solve them.
This guide is not just a step-by-step walkthrough, but it tries to explain the layout of each floor so that the game gets a bit more immersive. I don't know how much I succeded with this, it might also just be unnecessarily confusing.
I hope I could help at least a little bit.
Note: I wrote this about a year ago and stopped on the path of fate for some reason. But since the already covered floors are most of the game, I thought I'd release it anyways. Maybe I will add the final sections when I have enough time, but I can't say for sure. As far as I remember, the rest of the game is not that hard to figure out, the difficulty shifts to very hard battles instead and those are accessible.

The Castle

The castle has three horizontal corridors with one step width each and in the center a vertical corridor to pass between them. You start at 22, that is the bottom corridor, where the vertical one begins. The bottom corridor has the temple at 22 and the game exit portal at 20. From 22, you can move upwards to 17 and then to 12, to enter the central horizontal corridor. This one has the shop at 19 and the library at 15. Back at 17, you can move upwards to 7 and then to 2 to enter the top corridor. This one has the portal at 0 and the stairs to dungeon floor 1 at 4.

Dungeon Floor 1

This one is very simple. There is just one path you can take. You start at 4. From here you can go left to 0, then down to 20, then right to 24, then up to 14, then left to 12, the exact center, where the stairway to floor 2 is located.

Dungeon Floor 2

You start at 12. The stairway you've just come down is ringed in by walls on the top, right and bottom sides. So from 12, you can go only left to 10, where the walls open up. From 10 you can go down to 15, which is a dead end. The correct way is to walk around the walls from before. So, from 10, go up to 0, right to 4, down to 24 and left to 22, where the stairway to floor 3 is located.

Dungeon Floor 3

Still very simple. You start at 22. The stairway you want to take is in the exact center again, at 12. But naturally, there are walls surrounding the stairway on three sides, these are the left, the bottom and right sides. The only opening is on the top side. From 22, it doesn't matter which way you take to go around the walls. Either go left to 20, up to 0 and right to 2, or go right to 24, up to 4 and left to 2. From 2, you can pass between the walls. Go down to 7, which, judging by the encounter there, might be a boss room. Then go down again to 12, where you'll find the stairway.

Dungeon Floor 4

This one introduces the key and lock elements. This floor is set up similar to floor 2. You start at 12 again, where you can go only left to 10, like before. Here, the walls open up. From here, you can go down or up. Let's go up first. Go up to 0, then right to 2 and you'll go against a stronger enemy group as usual. The enemies drop a key when defeated. This path is now a dead end, so retrace your steps left to 0, and then all the way down to 20, right to 24, and up to 14, where your key is used. Then it's only two times up to 4, where you can descend to floor 5.

Dungeon Floor 5

This is the final floor of the section. You start at 4. The rightmost vertical line (4, 9, 14, 19, 24) is a corridor with not much in it. The corridor has one exit, which can be reached by going left from 19. 18 is the doorway, so go one more left to 17. Now you are in a large 3x3 room (10, 11, 12, 15, 16, 17, 20, 21, 22). To proceed, you'll need a silver key, which is, as far as I know, randomly dropped by the enemies here. You can even get more than one, but it's no use farming for them because they are useless for later doors. When you have collected a key, the door you want to unlock is in the top center of the large room. This means, to unlock it, go upwards from 11. At 6, prepare yourself for a hard battle and go up one more time to 1, where the final boss of the chapter awaits. After defeating him, it's almost done. From 1, left to 0 is a dead end, and right to 2 is the stairway.

Dungeon Floor 6

You are now in a safe floor, the desert encampment. You start at 2. This is a large room where you can walk freely except of four pillars at 6, 8, 16 and 18. There are points of interest on the middle of each map edge and in the center of the map. On the middle of the right edge, on 14, is the healing temple. On the bottom, on 22, is the stairway down to floor 7, left, on 10, is the portal and in the exact center, on 12, is the shop. To reach it, you must go between two of the pillars. When you are finished, continue downwards into the sandy section of the game.

Dungeon Floor 7

This is a huge, empty area with really nothing inside but two ways to continue down. The holes are at 6 and 8. You can walk freely without any walls on this floor. Take the right hole, at 8, first.

Dungeon Floor 8

This is a very small 2x2 area with no openings to the rest of the floor. The square area takes up fields 3, 4, 8 and 9. You arrive at 8. Go up and right to 4, where stronger enemies guard a key. Then return to 8 and climb the rope back up to floor 7. Here, go 2 left to 6 and enter that hole to return to floor 8, this time in the main part. 0, 1, 5, 6, 10 and 11 are part of an empty area. Right of those 6 fields is the wall that blocks this area from the smaller one you were before. Now the path gets very narrow. The only opening is from 11 down to 16, and then right to 17. Down, at 22, is only a useless dead end. Instead, go right to 18, where you'll use your key, and then right again to 19. Finally, go down to 24, where you'll find the stairs to floor 9.

Dungeon Floor 9

This floor has a very simple layout that is almost similar to the castle. You start at 24, in the bottom corridor, which stretches from 24 to 20. At 22, there is an opening in the wall, so go up to 17 and then up again to 12 to enter the middle corridor. This one only has three fields, 11, 12 and 13. By battling through the lower corridors, you should have gotten a key at some point, which is dropped randomly. If not, just walk around and kill more enemies. When you've got the key, go up from 12 to unlock the door at 7 and up again to 2. You're now in the top corridor. This one includes 1, 2, 3 and 4. The stairway to floor 10 is at 1.

Dungeon Floor 10

This is quite the same as Floor 9 without the locked door and with opposite direction to proceed. You start in the top corridor at 1. This corridor has fields 1, 2, 3 and 4. From 2, you can go down to 7 and then to 12, the middle corridor. This one, again, is three fields long. These are 11, 12 and 13. From 12, you can walk down to 17 and then to 22. The bottom corridor goes 21 to 23. The stairs to floor 11 are on 23.

Dungeon Floor 11

You've reached the last floor of the desert area. This seems to be a tomb or something similar, because the sandy floor has been replaced by stone again. The next stairway is surrounded by walls on the bottom, left and right sides, so you must enter the only opening on the top. You start at 23 and directly over you is the bottom wall I spoke of earlier. Now you can either surround the wall by going right to 24, up to 4 and left to 2, or you could go left to 20, up to 0 and right to 2. Either way, prepare yourself and go down to 7, where the chapters boss awaits. After the fight, go down to 12, where you'll find the stairs to floor 12.

Dungeon Floor 12

This is the jungle encampment, which is safe again. You start at 12. This floor is very open, except from three bushes at 0, 9 and 18 where you can't walk. The portal is at 24, slightly hidden by the bush at 18. The temple is at 7, directly below the starting field. The shop is at 4, but thanks to the bush at 9, you can only reach it from the left. Finally, the stairway to floor 13 is at 21.

Dungeon Floor 13

From now on, be very careful. This floor introduces the second most annoying element of the game, when you try to learn layouts blindly. Traps. You start at 21. 20, to the left, is a dead end. 22 is a wall. So you can only go up to 16. From this row on, the leftmost column (0, 5, 10, 15) is blocked by a wall. But the wall directly to the right is now a bit farther away, so field 17 would be availlable, but it is a trap. Don't step on it. Instead, go up to 11. Now the wall to the right has gone completely, but 12 is a trap, too. The only safe way is up again, to 6. Farther up, 1, is a trap, but now right to 7 is safe. At 7, you can go up to 2, but this is another kind of trap, a very strong enemy group. But it gives lots of experience points. Back at 7, you can go right to 8 and have now passed the trap area. From here on, the upper row (3, 4) is blocked by a wall, but 8, 9, 13 and 14 are safe to walk on. The last bit of path leads from 14 down to 19 and then to 24, and a last step left to 23, where the stairway to floor 14 is located.

Dungeon Floor 14

And here they are, the most annoying fields in the game when you try to figure it all out blindly. It's the portals. Stepping on them will immediately bring you to their counterpart, but you can click on the counterpart again when you're standing on it and it'll send you back. So, you start at 23. This is a very small enclosed area with 23 and 24, and 24 is a portal. So step on it to get to the main area of the floor. You are now at 20. The only way is up to 15 and then right to 16. Now it opens up a little. 11, 12, 16 and 17 are a 2x2 room where you can walk freely. The way to proceed is to go right from 12 to 13. 3, 4, 8, 9, 13 and 14 are another room. But now be very careful. 3 and 4 are portals. Don't step on 3, this one brings you back to 20. Instead, step on 4 and you'll be warped to 0. This is another tiny area, just like in the beginning of the floor. The only thing left to do is to walk right to 1 and climb down the stairs to floor 15.

Dungeon Floor 15

And deeper into portal hell we go. You start at 1. This is a small area including 0, 1 and 2, where you can decide which portal (0 or 2) you want to take. There is also a completely useless dead end at 6. Step on 2, first. You'll appear on 20. This is a straight path upwards. So, go up to 15, prepare and then go up to 10 for a stronger enemy. You receive a bronze key after beating the encounter. Return down to 15 and then to 20 to reappear back at 2. Now, return left to 1, where the stairway was, and then farther left to 0. This time, you'll appear at 4. The only way is to go down to 9. Then the area opens up a little. 8, 9, 13 and 14 is a 2x2 room, which you can leave by going left from 13, to 12. From 12, the only way leads down to 17, where you'll use your key, and then down once more to 22. This is the stairway to floor 16, but there is a stronger bonus encounter to the right, at 23, that gives lots of experience and some gear. What ever you do, don't step on 24, because this is a portal that takes you to the stairway at 1, but from above (on floor 14). Instead, return to 22 and climb down the stairs.

Dungeon Floor 16 and 17

The last two floors of the jungle area add another complication to the mix. They are connected. To solve 16, and thereby opening parts of 17, you need a key from 17. So, let's start on floor 16, field 22. This row (20, 21, 22, 23, 24) is completely open. To the left (21, 20) is nothing really important, but going right to 24 warps you to 0. This portal jumps you over a row of traps (16, 17 and 18), so you should take it. From 0, the only path leads right to 1, then down to 6 and down again to 11. Careful, now you are directly above the trap row I mentioned earlier. Going to the far right from 11, to 14 would bring you to a locked door at 9, so don't do that yet. Instead, from 11, go left to 10. This is a portal that brings you to field 0 in floor 17, so let's start floor 17 now.

This area is pure hatred. Don't step from the path I tell you, unless you want to hate the game. You start at 0. 1 is a very strong trap, so go down to 5. 10 is a portal back to 0, so go right to 6. 7, again, brings you to 0, so go down to 11. This portal brings you to 20. Don't try to teleport back to 11 and explore the surrounding fields. 12 is a trap and 16 is a portal to 0. So, at 20, going up to 15 is safe, but then you're in a dead end with two portals to 0 above and to the right. Instead, go right to 21. Now it gets really mean. Upwards, at 16, is a portal to 0, and right, at 22, is a trap. Sadly, this is the only way to continue, as far as I could gather. So, heal yourself up to 250 hp, then go to 22. 23 is a portal to 0 again, so go up to 17. From here, it's right to 18 and right again to 19. Upwards to 14 is safe, but again it's a dead end with portals and walls all around. Instead, go down to 24, which is a stronger encounter and finally collect the key. Return to floor 16 by going left to 23 and arriving back at 0, and then clicking 0 again to teleport to field 10 on floor 16.

Navigation wise, the rest is very easy. From 10, go right until you arrive at 14, then up to 9 where you'll use your key. The boss battle for the jungle area is at 4, so prepare well. Then step on the warp at 3, to arrive at field 3 in floor 17.

Nothing much to say here. You can only go right to 4, where the stairway to floor 18 is.

Dungeon Floor 18

Welcome to the undead area of the game. This safe floor is divided into three vertical halls, each one step wide and the three entrances at the very bottom. You start at the top of the right hall, so you can only walk down it from 4 to 24. 24 is also the stairway to floor 19. Go left to 23 and then to 22 to stand in the entrance of the middle hall. But this one is blocked by a golden door at 17. You need to go left two more times to 20, the entrance of the left hall. 20 is the temple. Walking up the hall, you pass by the shop at 10 and at the very top, at 0, is the portal. When you're finished, return to 24 and continue the adventure.

Dungeon Floor 19

Finally, we return to a very easy layout. You start at 24 and there are three horizontal corridors. The one you're standing in now is 20, 21, 22, 23 and 24. It has two pathways to enter the middle corridor. One is from 24 up to 19 and then to 14, the other is from 20 up to 15 and then to 10. Decide which way you want to take. In the middle corridor (10, 11, 12, 13, 14), there is only one pathway, from 10 up to 5 and then up to 0. At 0, you can only walk along the corridor to the right, until you reach the stairway to floor 20 at 4.

Dungeon Floor 20

This is a sort of small labyrinth with portals. Each portal brings you back to 4, where you came down. There are also four pillars evenly placed at 6, 8, 16 and 18. The portals are at 7, 13, 21 and 23. So, there is only one path you can take. From 4, go left to 0, then down two times to 10. From this side, you can enter the center of the four pillars by going right twice to 12, but be careful, because 12 is a very hard fight. Then, go down twice to 22 and climb down to floor 21.

Dungeon Floor 21

This is quite simple again. You start at 22. This room would be quite open, wouldn't there be traps everywhere. The dangerous part is in the row above you. 16 is a trap, 17 is a pillar, 18 and 19 are traps again. So, the only safe way to go from 22 is left twice to 20, then up twice to 10 and the danger has been avoided. Above you is a wall, so follow it to the right to 14, where you can go up to 9 and up again to 4, where the stairway to floor 22 is. Note that you couldn't reach 0, 1 and 2.

Dungeon Floor 22

The floor is quite different from the others. There are no random encounters, but there are three different boss encounters at 10, 12 and 14. You need to go from 4 to 20, but at 6, 8, 16 and 18, there are pillars, meaning that you have to pick at least one of the boss battles. Even more annoying is the portal at 17 which brings you back to 4, and the boss enemies do respawn each time you enter their field. The portal also makes it so that beating the boss at 12 is basically worth nothing but experience, because you can't go down from there. So, pick a boss: At 10, there is a soul with very strong magic and agility, at 12, there is a taurus with huge strength and at 14 there is an undead king with two underlings. Finally, step on the portal at 20 to arrive, again at 20, on floor 23.

Dungeon Floor 23

Be aware that you entered the floor through a portal, so the "jump to last visited stair-portal" doesn't count for this floor. Be extra careful not to die, unless you want to repeat the boss battles again. This floor is a bit strange with navigation. The whole outer ring (0, 1, 2, 3, 4, 5, 9, 10, 14, 15, 19, 20, 21, 22, 23, 24) is called outer path by the game and it's not possible to climb down into the inner area. But you can climb back up to the outer path from the inner area, which makes this a bit strange. You start at 20. Every enemy you kill on this floor stays dead forever. On field 4, there is a portal to floor 24, but you don't want to take this yet. Instead, walk around the outer path to 14, where there is another portal. This one brings you down to the center area, at 6. There are traps to the right and below you, but you have to walk onto one of them. I suggest stepping on 7, because this just costs you 150 hp. Then, enter the exact center on 12 and you'll be warped back to floor 21. Remember how this floor had a few fields left? You start at 0 and should go to 1 to fight a boss battle. A key is dropped for your victory. Then step on 2 to be warped ... to floor 22, the boss floor. Great. You start at 0 this time and have to beat one of the bosses again. Return to the portal on field 20 and now walk around the outer path to 4 to be warped to floor 24.

Dungeon Floor 24

You start at 14. This floor is very dangerous. It consists only of a single path with lava all around it. The lava is instant kill. From 14, up to 9 and 4 is safe, but it's just a dead end. Instead, walk down to 19 and then to 24, then left twice to 22, then up twice to 12, where you'll use your key, then up twice to 2, left twice to 0, and down twice to 10. Prepare yourself, then go down to 15, where the chapter boss is located. It drops the golden key you need. Finally, step on 20 to be warped all the way back up to 19, the undead encampment. Prepare yourself, then use the key at 17. Up once more, at 12, is a strange enemy (possessed chest). It has a not too strong attack, only one stamina, and huuuge amounts of hp. This enemy is an exercise in patience, but it drops great stuff. Finally, go up to 7 and a portal brings you to the path of fate, on floor 25.

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A Simplified Guide for Getting Started With Eurofly

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WHAT IS EUROFLY?

Please note: This is incomplete at the moment, it will be completed at the earliest, and this line will be removed, with some grammar and typos fixed.
Eurofly is a flight simulator, which contains digital atlas for the blind. It is based on real GPS system, and it contains all the maps of the world!
Eurofly gives a variety of options.
a. Enter your home city and look what is 10KM north, south, east west;
b. Be a pilot and carry passengers from one place to the other;
c. Free Flying (fly for fun, with or without passengers anywhere);
d. Check what is under the GPS coordinates which can be found on the internet.
If you like the sound of this, Visit the Eurofly's Download Center!

EXPLORING THE MAIN MENU

About Eurofly. Gives a brief info of what Eurofly is, we have already covered that up.
Tasks: the application will give you a special task. So you have to fly from one place to another. You can experience to have some ordered stopovers or to change the aircraft on your route or to have to fly through some certain countries or avoid them. You have to respect this all within your flight. You can read your task if you press A. Shift+A lets you see a brief review of your task and Ctrl+Shift+A shows you a list of what you have already done. Then you have all the means to fulfill your task and it depends just on your smartness whether you can make it. If so, you will hear a congratulations in the end but otherwise just an information you haven't fulfilled your task. Then there will appear a file called tasklog.txt saved in the application folder. There you can read what mistakes you have done. If you need to change your aircraft somewhere, press Ctrl+A. If your time doesn't let you do the whole task, you can quit the application anytime after you land and park at any airport. After you launch Eurofly next time and you open the task mode you will find your aircraft where you left it and you can carry on doing your task.
Free Flying: Fly anywhere, with or without the passengers, without any limitation.
Manual Walking Through Map: You can examine the map.
Profiles: Create/edit/delete profiles.
Creation of a profile is a significant step in order to fly. It introduces you as a character of the pilot. 2 or more profiles can be created.
Note: If this is your first time playing Eurofly, you will be automaticaly be asked to make a profile when you choose options like Tasks, Free Flying, and etc.
Voices: Allows to select a screen reader of your choice.
Options:
General Tab: You can change the path I.E. The folder where Eurofly is located. Select or change your home airport. Choose a distance format. Also choose the main language for the communicator. There are a few more options, but we have covered up the main options.
Map Tab: Map Source can be chosen by pressing up and down arrow keys.
Flight Tab: Range of airports can be chosen. Range of capitals can be chosen. Select if the day should be started in the hangar or not. We will come to this in a bit.
Volume Tab: Volume of aircraft engine, music, airport, transmitters, weather, Towers, stewards, and tones can be adjusted.
Systems Tab: Select if you would like to use joystick and intercom.


Test Speakers: Test if both the speakers are working.
Exit: Exits the application.

GETTING STARTED

Now, it's time to get started with the main course! Yay!
Now, we will learn to take off.
Wait! Before that, we will talk about the different types of aircrafts.
Category 1 aircrafts are very simple, they don't have a function which can be performed automatically.
Category 2: Some functions like automatic navigation by pressing Alt+P, can be performed. It will automatically turn towards its destination. Another one is, you can type altitude at which you'd like to fly. That can be done by Alt Z. Example: Alt+Z 500 enter.
Category 3: Hey! Now I am looking at your side, the lazy once! Because, category 3 aircrafts are equipped with Autopilot. Or wait, you don't have to be lazy...Ā  Ā Ā  Coming back, the auto pilot can be turned on by Alt U. The speed can also be set by pressing Alt+R
Also, there are 3 types of airports. Small, medium, and large. The difference is, small airports have just one runway, whereas medium and large airports have a lot of runways.

Feeling bored? I won't bore you anymore! Let's move on!

LEAVING THE HANGAR

Note: You can disable it from the settings. It will appear as, Start my day from the Hangar. Uncheck it. And you may skip this section by pressing h key if you don't wish to see it.
First, we have to open the door by pressing CTRL+O.
Then to turn on computer, CTRL+Shift+K.
Please Note: It is important to turn on your computer, as without it, you won't be able to check your speed, quantity of fuel, and I think direction.
Now, PG up and PG down to turn on the engines.
release breaks by pressing B.
Now it's time to move! Press home.
Please don't go with high speed. There is a cross road at this point.
If you hear the ding ding sound, please wait. When you hear the beeping sound, move on. When the beep disappears, press CTRL+Right Arrow. That will turn us north.
Now we have to press k and stop our aircraft between latitude 0 100.


TAKE OFF

If you are not starting from the hangar, then the aircraft will be standing at the parking position.
Turn on radio transmitter (Shift+CTRL+f).
Turn on transponder (Shift+CTRL+T).
Turn on computer (CTRL+Sshift+k).
Check the frequency by f key, and press Alt+f to type it, and enter.
On large airports, there are 2 frequencies.
Ā  Ā  a. Ground: It will guide you on the airport, about bording passengers, and will tell you to go to your respective runway. *You must set a destination in order to know your respective runway by pressing f8, and pressing space*.
b. Aproach will help us in navigating in the air. After typing aproach, we must type the code given to us by pressing Alt+t key. If you can't hear it clearly, press Shift+t in order to hear it again.
Fill the feul tank (Shift+CTRL+E).
Turn on both the engines (Page up and page down).
Storm radar (CTRL+Shift+s).
Ventalation (CTRL+Shift+V).
Trafic colasion avoidance system (CTRL+Shift+C).
Tempering (CTRL+Shift+Q).
Pressure (CTRL+Shift+p).
Belt (CTRL+B).
Enter the ground frequency and press CTRL+W.
Now time to move.
Press home to speed up. Don't go above the speed of 60 70.
If want to bord passengers, you wil hear a beep, and the sign says gates. Press CTRL left or right arrow depending where the sound is coming from. CTRL+arrow will turn us 90°.
Move to the gate assigned to you, then again press CTRL left or right arrow depending from where the sound is coming. Now, don't move, if you don't want to crash.
Press CTRL+R to open door, followed by CTRL+W to bord passengers.
Choose destination (CTRL+F8, and space on the selected estination). We'll be told to go to our runway.
Now, close the door.
Turn reverse, back space.
Now, you have to turn back to the direction from which you turned.
Example, if you turned from west to south, press CTRL+right arrow to turn back west. Let it move back till you hear gates. When you hear the beep, turn north (CTRL+right arrow).
Stop the aircraft, turn off reverse, now move ahead.
Go to the runway, press CTRL+arrow and CTRL+F, press down arrow 10 times, and speed up. You have to speed up till the current take off speed.
Rest will be completed at the earliest!

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I’d like to tell you about a cool game called Angel gift.

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There is a really cool game for anyone who wants to play and who can hear called angel gift. It is a Christmas theme game, but it is fun even if it is not close to Christmas. You can fight demons as an angel, and there is a sound effect when you get hit, and you can check your energy by pressing the letter E on the keyboard, and you’ll be able to hear a noise that let you know how much life your character has. It is extremely accessible for blind people. You can find the game at erion.cf
He is a translator for the Hungarian language, but the Game is in English, and it is free.

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I would like to let you know about some really cool Alexa skills.

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There are games on the Alexa skill store called the dark citadel and Chess maven. Both are extremely great and accessible for blind people or anyone who wants a challenge. The dark citadel is where you can choose your own adventure, fight enemies, and there are constantly new content and chapters that are released so you never run out of fun. Chess Maven is where you can play chess with anyone else who is on the server, or you can choose to play with the computer. You can even play on echo devices that don’t have screens, as Alexa will tell you exactly what your options are and what the board looks like. Also, these games are not doing very good as far as the reviews, but I play them every day, and there are no bugs. The people who wrote the bad reviews just forgot to change them once the bugs were fixed. Could you please write a good review if you like the game? And if you are someone who wrote a bad review, could you please play the game again to see if it is working? If it is, could you please redo the review by clicking the edit button below your review?

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How to perform long running tasks with Earwax

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Hi all,
So here goes with my second article on the subject of my new game library Earwax.

While coding a quiz game I was working on, I decided to use a BufferDirectory (you can read about them here), to load music, earcons, and some other stuff. As it turns out, when you've got a fair few files (13 at the time of writing in the music folder alone), that takes a lot of loading. Add to that that I've created my own wrapper over the Open Trivia DB API, which runs fairly slowly, by dint of it dragging stuff off the internet, and you have yourself a very long loading process at the beginning of your game. Nobody likes things that crash, even if they're only appearing to crash while the Synthizer and requests modules sort their collective lives out, and I thought it was a problem that earwax should be able to handle on its own.

I had me a google, and found the docs for the concurrent.futures Python module, and it's ThreadPoolExecutor class. The idea is that you have code like the following:

from concurrent.futures import ThreadPoolExecutor

pool = ThreadPoolExecutor()

f = pool.submit(print, 'Hello')
while not f.done():
    pass

That's fine for stuff that doesn't have - or need - a window, but I didn't want anything silly happening with Pyglet. It would be nice if you were dumping a database to disk, or performing some other mundane management stuff that didn't need to report back to the main thread.

I won't go into the details (you can see them by reading the code), but the API I came up with is, in my opinion at least, very clean and concise:

from earwax import Game, ThreadedPromise

game: Game = Game()

promise: ThreadedPromise = ThreadedPromise(game.thread_pool)


@promise.register_func
def do_stuff() -> None:
    # Something that takes ages...


promise.run()

OK, so that's all you need. At the minute, it's a bit more code than doing it with pure standard library code, but there's more.

Say you wanted the value that your function returned:

from time import sleep

from earwax import Game, ThreadedPromise

game: Game = Game()

promise: ThreadedPromise = ThreadedPromise(game.thread_pool)


@promise.register_func
def long_task() -> int:
    sleep(5)
    return 6


@promise.event
def on_done(i: int) -> None:
    print(f'The result was {i}.')

Now we're getting somewhere.

But what if the task raises an error? Let's build upon the code from the last example:

@promise.event
def on_error(e: Exception) -> None:
    print('The task raised {e!r}.')

And, just to complete the try / except / finally trinity, we should be able to do something when the task finishes regardless of the return value, or any exceptions raised:

@promise.event
def on_finally() -> None:
    print('We are done.')

Of course, there is also a .cancel() method you need to cancel the promise. The task will most likely finish running, but your events will not be dispatched, so you don't need to worry about inadvertently handling errors or return values. There's also an on_cancel event:

@promise.event
def on_cancel() -> None:
    print('I was cancelled.')

I hope you enjoyed this little article, and hopefully ThreadedPromises will be useful for loading assets, getting stuff from the internet, loading massive map files, and generally being useful little blighters.

As usual, any problems, requests for help, genuflection, or confusion should be directed to the Github issues, or the forum thread.

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MOO-style suspends with Earwax

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Hi all,
I know it's only been a day since I posted, but this has been a plan on my mind for a while, and the new Earwax promises framework gave me the ability to bring MOO-style suspends into Python.

For those of you who don't know, when you're coding using the MOO programming language, you have 2 ways of temporarily suspending a function:

player.tell("Hello there.");
suspend(2);
player.tell("That took a while.");
fork(5)
  player.tell("That took even longer.");
endfork

It's been a while since I coded in MOO, but you get the idea.

With Python's generators, you can kind of simulate that behaviour, which is what the new StaggeredPromise class lets you do with earwax:

from earwax import StaggeredPromise
from earwax.types import StaggeredPromiseGeneratorType


@StaggeredPromise.decorate
def promise() -> StaggeredPromiseGeneratorType:
    game.output('Hello world.')
    yield 2.0
    game.output('That took a while.')
    yield 5.0
    game.output('That took even longer.')


promise.run()

As with ThreadedPromise, you can catch the return value, and any raised errors. You can also get notified every time a promise suspends:

@promise.event
def on_next(delay: float) -> None:
    game.interface_player.play_sound(Path('sound.wav'))

I hope you enjoy using the StaggeredPromise class for splitting up your games a little, without messing about with any of Pyglet's schedule functions.

Also, sorry for the silly name... It's the best of the bad bunch I could come up with.

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How To Use Canvas Online Class Tool Using A Screen Reader

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Hello,

This is going to be a simple tutorial on using Canvas.
If you don't know, Canvas is a learning tool that teachers use for online assignments.
This is a simple guide to show you how to navigate around it.

Dashboard

After logging in, you're greeted with a dashboard page, holding a list of all your available classes. This page also offers your inbox, where teachers can message you privately or in a group with other students outside of the course.
There's a few other options, most of which you may not end up using.
This dashboard is quite accessible, and you can press H to navigate by headings through your courses.

  • Directly below the "Dashboard" heading, you'll find the dashboard menu. I personally don't use this, however it contains sort options to arrange your courses as well as options for how you'd like the page to appear visually.

  • Next you'll find the course card region. It's just a sub-header for the class, and probably won't serve any purpose at all.

  • Arrowing down farther you'll find a heading level 3 containing the name of your first course. This is where you would press enter to view specific details about the course, and where you could complete assignments, view your grade in that course, ETC.

  • Below the class name, you'll find an option to change the course color, which you probably won't need, a nickname option for the course, and an option to move the course around the dashboard. I personally have never used this either.

  • Next, you'll find the actions region. This is a shortcut area to access the assignments, announcements, discussions, and whatever else your teacher uses in the class you're looking through.

  • Lastly, the course image. You won't need this either.

Next will be the heading level 3 for your next class in the list, and the options that we discussed previously. They're all going to be the same, and if not, they won't be much different.

Clicking on a class

Once you reach the course you want to interact with, press enter on the heading level 3 and wait for the page to load.
Once it loads, you'll be presented with whatever your teacher has set as the home page for the course. These vary, so mine may not be the same as yours.
Although the arrangement of the buttons and links may be different, the terms still mean the same thing, no matter where they're located on the page.

Upon clicking the course name, you'll most likely see somewhere on the page a few options.

  • Assignments: It's self-explanatory. Your teacher is most likely going to keep your assignments here. They'll be sorted by over-due, upcoming, and unsorted or undated.

  • Modules: This is where my teachers keep the assignments for my classes, and when clicking enter you'll probably just find a list of your assignments, completed or not.

  • Announcements: Your teacher will post announcements here. You can search the list or just view them in order if you'd like.

  • Files: This is where your course's files are stored.

  • People: Your classmate's names are stored here.

  • Syllabus: Your course's syllabus will be stored here.

  • Pages: Your class's pages will be stored here. Pages are just like notepad files but online.

  • Quizzes: Your class's quizzes will be stored here.

This article is unfinished. I plan on adding to it over the next week, and it should be finished by then.
Check back for more.

↧
↧

List of All 307 Manamons (To Be Completed)

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Notes
1. If a manamon has multi-typing, they have been placed in their respective section. I.E., If a manamon like Garganchan is a fighting fire type, it has been placed under fire, and fighting types.
2. Some evolution levels are intentionally modified, I do not want to give exact levels when the manamons evolve. Though I have adjusted 3 or 4 levels behind, or forward for some of the manamons. This will be updated if there is a Manamon3 in the coming future.
3. This is not complete yet, when it is, this line will be removed.
On with the list!

Fire Types

Flammia, ID 1
Evolves @level 17 in
Flamric, ID 2
Evolves @level 38 in
Tylavile, ID 3
Larvi, ID 48
Evolves at level 27 in
Lavalan, ID 49.
Evolves by using Smoke Element at any level in
Magmizire, ID 50
Teddiburn, ID 77
Evolves at level 30 in
Merembear, ID 78
Sluggugg, ID 79
Evolves after walking 20000 steps at any levels before level 100 in
Eskargma, ID 300
A tip: We can know when 20000 steps are completed. We have to use 25 encounter-downs, after that, level up.
Feefeye, ID 106
Evolves at level 37, (aprox) in
Foefumb, ID 107
Evolves by using Smoke Element at any level in
Garganchan, ID 108
Embird, ID 118
Evolves by using smoke element at any level in
Vultair, ID 119
Drabao, ID 120
Evolves at level 35 in
Dragetull, ID 121
Evolves at level 35 in
Dragomier, ID 122
Kinidul (legend), ID 153
Lavrog, ID 159
Evolves at level 17 in
Ribignis, ID 160
Evolves at level 34 in
Golavath, ID 161
Flarebra, ID 185
Zebbabern, ID 186
Torchin, ID 216
Evolves between level 28-30 in
Lantlare, ID 217
Coaleer, ID 230
Evolves at level 28 in
Bearnace, ID 231
Evolves at level 37 in
Ursinearator, ID 232
Scorchion, ID 252
Araknite, ID 253

Water Types.

Aquaf, ID 4
Evolves @level 14 into
Germerine, ID 5
Evolves in the range of level 34 38 into
Fauntozaur, ID 6
Hydrake, ID 38 (A Water, Grass and Sound type)
Tadder, ID 40
Evolves at level 16 in
Friggle, ID 41 (Becomes Water and Electric type)
Evolves by using Lightning Element at any level in
Frorgeril, ID 42
Hydrobird, ID 73
Evolves at level 32 in
Dramegon, ID 74 (Changes its Air typing with Dragon)
Berggin, ID 83
Evolves at level 35 in
Arctana, ID 84
Reef, ID 86
Evolves at level 35 into
Submenno, ID 87
Finaut, ID 93
Evolves at level 30 in
Fyngon, ID 94
Torto, ID 129
Evolves at level 27 into
Turoison, ID 130
Squarpha, ID 136
Tarba, ID 148
Evolves at level 45 in
Tarboo, ID 149
Eksponge, ID 151
Evolves at level 50 in
Sponginate, ID 261
Kiduddle, ID 162
Evolves at level 14 in
Gowater, ID 163
Evolves at level 33 in
Kaboerain, ID 164
Hipplish, ID 204
Evolves at level 26 in
Wavotamus, ID 205
Luscish, ID 206
Evolves by using Holy Artifact at any level in
Angillish, ID 207
Sirennet, ID 250
Evolves at level 40 in
Sirenea, ID 251
Flounger, ID 274
Evolves at level 40 in
Angorge, ID 275

Grass Types

Leafox, ID 7
Evolves @level 19 into
Bulpine, ID 8
Evolves @level 33 into
Banyardan, ID 9
Hydrake, ID 38
Sapple, ID 43
Evolves at level 25 in
Sprusal, ID 44
Evolves at level 42 in
Junanchel, ID 45
Guerrerrol, ID 99
Roazah, ID 127
Evolves at level 34 in
Thornita, ID 128
Grekko, ID 165
Evolves at level 17 in
Greniverb, ID 166
Evolves at level 35 in
Bamboustica, ID 167

Rucroom, ID 171
Evolves at level 24 in
Limtoroom, ID 172
Thornub, ID 213
Evolves at level 24 in
Furivia, ID 214
Evolves by using Gunk Elelent at any level in.
Treezon, ID 215
Leafowl, ID 224
Evolves at level 30 in
Plumirage, ID 225
Evolves at level 45 in
Fowlusion, ID 226
Slothing, ID 247
Evolves at level 28 in
folimoss, ID 248
Slothegor, ID 249
Calculade, ID 272
Evolves at level 37 in
Blade Dodderator, or Brain Dodderator, ID 273
Shrubbreek, ID 281
Evolves at level 28 in
Paranite, ID 282
Evolves at level 49 in
Ureinaman, ID 283

Holy Typed

Squirmonc, ID 10
Evolves @level 25 into
Miterosier, ID 11
Chingle, ID 34
Evolves @level30 in
Bellaard, ID 35
Lunece, ID 75
Evolves at level 34 in
Sacroloon, ID 76
Palador, ID 88
Evolves at level 30 in
Paladine, ID 89
Evolves at level 47 in
Tenshaino, ID 90
Myaneko, ID 91
Zeognioss, ID 155
Gowater, ID 163
Kaboerain, ID 164
Yakshine, ID 181
Evolves at level 19 in
Kubineral, ID 182
Evolves at level 35 in
Vishthaugh, ID 183
Daggeetle, ID 184
Boveel, ID 192
Evolves at level 20 in
Cowmoono, ID 193
Evolves by using a Holy Artifact in.
Kamadeir, ID 194
Angillish, ID 207
Unicloud, ID 266
Evolves at level 30 in
Thundercolt, ID 267
Evolves at level 40 in
Pegastorm, ID 268
Cloritus, ID 284
Evolves by holding Honted Hat after level 30 in
Sanctosole, ID 285

Shadow Types

Flamric, ID 2
Evolves @level 38 in
Tylavile, ID 3
Merkit, ID 11
Evolves @level 25 into
Ivilion, ID 13
Evolves @level 35 into
Tigrath, ID 14
Manja, ID 51
Evolves at level 27 in
Niomanja, ID 52
Evolves at level 45 in
Ninjarkin, ID 53
Mutmo, ID 123
Evolves after using a Solless Hartstone at any level in
Duskond, ID 126
Zapistan, ID 137
Evolves by using a Star Elelent at any level in
Dussoket, ID 138
Irroadium, ID 156
Picsor, ID 168
Evolves at level 18 in
Wolfsyre, ID 169
Evolves by using a Star Element at any level in
Werewolfsyre, ID 170
Fennebel, ID 179
Evolves at level 24 in
Shadyena, ID 180
Kewin, ID 239
Evolves at level 37 in
Schemu, ID 240
Sirennet, ID 250
Sirenea, ID 251

Air Types

Egala, ID 15
Evolves @level 19 into
Egok, ID 16
Evolves @level 39 into
Martiagle, ID 17
Wormer, ID 18
Evolves @level 11 into
Globular, ID 19
Evolves @level 15 into
Skirial, ID 20
Zinbat, ID 25
Evolves @level 24 into
Zintrabat, ID 26
Evolves by using the Star Element @any level into
Orystar, ID 27
Owla, ID 31
Evolves @level 23 into
Owlex, ID 32
Evolves @level42 in
Fowliture, ID 33
Hydrobird, ID 73
Dramagon, ID 74 (No longer an Air type)
Lunece, ID 75
Sacroloon, ID 76
Chiroperta, ID 112
Evolves at level 32 in
Ghoperto, ID 113
Viralite, ID 116
Embird, ID 118
Vultair, ID 119
Drabao, ID 120
Dragetull, ID 121
Dragomier, ID 122
Peggisen, ID 158
Doving, ID 173
Evolves at level 22 in
Colovaird, ID 174
Leafowl, ID 224
Plumirage, ID 225
Fowlusion, ID 226
Swinguin, ID 288
Evolves at level 35 in
Penguilum, ID 289
Brezgard, ID 304
Hathorilian, ID 307

Fighting Types

Fyst, ID 21
Evolves at level 25 in
Fyrate, ID 22
Manja, ID 51
Niomanja, ID 52
Ninjarkin, ID 53
Palador, ID 88
Paladine, ID 89
Tenshaino, ID 90
Guerrerrol, ID 99
Feefeye, ID 106
Foefumb, ID 107
Garganchan, ID 108
Electrist, ID 109
Evolves at level 27 in
Donnammer, ID 110
Evolves after walking 20000 steps and after 1 level up in
Javoltrik, ID 191
Redonkeus, ID 142
Remullion, ID 143
Rootle, ID 227
Kangard, ID 228
Kangachan, ID 229
Impanzee, ID 255
Normammal, ID 256
Giganatan, ID 257
Waspunch, ID 262
Evolves at level 40 in
Rumblebee, ID 263
Karugard, ID 305

Electric Types

Montore, ID 23
Evolves by using Update Instaler at any level in
Mondevol, ID 24
Jiminar
Evolves @level24 into
Jiminite
Evolves after using the Lightning Element @any level into
Jimitron, ID 30
Tadder, ID 40
Friggle, ID 41
Frorgeril, ID 42
Autoson, ID 60
Evolves at level 36 in
Titomaton, ID 61
Erroir, ID 69
Electrist, ID 109
Donnammer, ID 110
Javoltric, ID 191
Zapistan, ID 137
Dussoket, ID 138
Peggisen, ID 158
Vipesla, ID 189
Evolves at level 34 in
Vyprolt, ID 190
Ampanda, ID 264
Evolves by holding a Yellow Star after level 30 in
Bamboom, ID 265
Unicloud, ID 266
Thundercolt, ID 267
Pegastorm, ID 268
Floreptile, ID 269
Evolves at level 34 in
Ohmeleon, ID 270
Evolves at level 53 in
Glimerodo, ID 271

↧

Hints and Guides for Code 7

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Since I am leaving this forum, my signature may not be enough to spread these around anymore. So, since I still care about this game far more than I should, here they are, to be set in stone (until this site goes down for good):
I have written a couple short guides for a game called Code 7, which you can find on Steam, itch.io and Humble Bundle. There isn't much, really. Some troubleshooting to help you get around the bugs that haven't been fixed yet, a guide for changing your TTS voice, tips for the camera puzzle and the solutions for all the Muffin levels. A guide on piloting the flying station will hopefully be added ... someday.
Since this forum has no real spoiler tag system and copy-pasting all of these would make the whole thing hard to search through, I shall post a link to the folder on Nextcloud where you can find all the guides as txt files. I will leave it to the staff to decide if this still qualifies to be in the Articles Room that way.
https://cloud.owncube.com/s/4Smo8cNC7qq6P7m
If you have any additional questions, feel free to ask them on Goodwolf Studio's official Discord server.
https://discord.gg/code7
Remember: (c)heck everything. This is the closest to a cheat code I can offer.
Good luck, hackers! smile

↧

List of All 307 Manamons With Locations

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Notes
1. If a manamon has multi-typing, they have been placed in their respective section. I.E., If a manamon like Garganchan is a fighting fire type, it has been placed under fire, and fighting types.
2. Some evolution levels are intentionally modified, I do not want to give exact levels when the manamons evolve. Though I have adjusted 3 or 4 levels behind, or forward for some of the manamons. This will be updated if there is a Manamon3 in the coming future.
On with the list!

Fire Types

Flammia, ID 1
Evolves @level 17 in
Flamric, ID 2
Evolves @level 38 in
Tylavile, ID 3
Larvi, ID 48
Evolves at level 27 in
Lavalan, ID 49.
Evolves by using Smoke Element at any level in
Magmizire, ID 50
Teddiburn, ID 77
Evolves at level 30 in
Merembear, ID 78
Sluggugg, ID 79
Evolves after walking 20000 steps at any levels before level 100 in
Eskargma, ID 300
A tip: We can know when 20000 steps are completed. We have to use 25 encounter-downs, after that, level up.
Feefeye, ID 106
Evolves at level 37, (aprox) in
Foefumb, ID 107
Evolves by using Smoke Element at any level in
Garganchan, ID 108
Embird, ID 118
Evolves by using smoke element at any level in
Vultair, ID 119
Drabao, ID 120
Evolves at level 35 in
Dragetull, ID 121
Evolves at level 35 in
Dragomier, ID 122
Kinidul (legend), ID 153
Lavrog, ID 159
Evolves at level 17 in
Ribignis, ID 160
Evolves at level 34 in
Golavath, ID 161
Flarebra, ID 185
Zebbabern, ID 186
Torchin, ID 216
Evolves between level 28-30 in
Lantlare, ID 217
Coaleer, ID 230
Evolves at level 28 in
Bearnace, ID 231
Evolves at level 37 in
Ursinearator, ID 232
Scorchion, ID 252
Araknite, ID 253

Water Types

Aquaf, ID 4
Evolves @level 14 into
Germerine, ID 5
Evolves in the range of level 34 38 into
Fauntozaur, ID 6
Hydrake, ID 38 (A Water, Grass and Sound type)
Tadder, ID 40
Evolves at level 16 in
Friggle, ID 41 (Becomes Water and Electric type)
Evolves by using Lightning Element at any level in
Frorgeril, ID 42
Hydrobird, ID 73
Evolves at level 32 in
Dramegon, ID 74 (Changes its Air typing with Dragon)
Berggin, ID 83
Evolves at level 35 in
Arctana, ID 84
Reef, ID 86
Evolves at level 35 into
Submenno, ID 87
Finaut, ID 93
Evolves at level 30 in
Fyngon, ID 94
Torto, ID 129
Evolves at level 27 into
Turoison, ID 130
Squarpha, ID 136
Tarba, ID 148
Evolves at level 45 in
Tarboo, ID 149
Eksponge, ID 151
Evolves at level 50 in
Sponginate, ID 261
Kiduddle, ID 162
Evolves at level 14 in
Gowater, ID 163
Evolves at level 33 in
Kaboerain, ID 164
Hipplish, ID 204
Evolves at level 26 in
Wavotamus, ID 205
Luscish, ID 206
Evolves by using Holy Artifact at any level in
Angillish, ID 207
Sirennet, ID 250
Evolves at level 40 in
Sirenea, ID 251
Flounger, ID 274
Evolves at level 40 in
Angorge, ID 275

Grass Types

Leafox, ID 7
Evolves @level 19 into
Bulpine, ID 8
Evolves @level 33 into
Banyardan, ID 9
Hydrake, ID 38
Sapple, ID 43
Evolves at level 25 in
Sproosal, ID 44
Evolves at level 42 in
Junanchel, ID 45
Guerrerrol, ID 99
Roazah, ID 127
Evolves at level 34 in
Thornita, ID 128
Grekko, ID 165
Evolves at level 17 in
Greniverb, ID 166
Evolves at level 35 in
Bamboustica, ID 167
Rucroom, ID 171
Evolves at level 24 in
Limtoroom, ID 172
Thornub, ID 213
Evolves at level 24 in
Furivia, ID 214
Evolves by using Gunk Elelent at any level in.
Treezon, ID 215
Leafowl, ID 224
Evolves at level 30 in
Plumirage, ID 225
Evolves at level 45 in
Fowlusion, ID 226
Slothing, ID 247
Evolves at level 28 in
folimoss, ID 248
Slothegor, ID 249
Calculade, ID 272
Evolves at level 37 in
Blade Dodderator, or Brain Dodderator, ID 273
Shrubbreek, ID 281
Evolves at level 28 in
Paranite, ID 282
Evolves at level 49 in
Ureinaman, ID 283

Holy Types

Squirmonc, ID 10
Evolves @level 25 into
Miterosier, ID 11
Chingle, ID 34
Evolves @level30 in
Bellaard, ID 35
Lunece, ID 75
Evolves at level 34 in
Sacroloon, ID 76
Palador, ID 88
Evolves at level 30 in
Paladine, ID 89
Evolves at level 47 in
Tenshaino, ID 90
Myaneko, ID 91
Zeognioss, ID 155
Gowater, ID 163
Kaboerain, ID 164
Yakshine, ID 181
Evolves at level 19 in
Kubineral, ID 182
Evolves at level 35 in
Vishthaugh, ID 183
Daggeetle, ID 184
Boveel, ID 192
Evolves at level 20 in
Cowmoono, ID 193
Evolves by using a Holy Artifact in.
Kamadeir, ID 194
Angillish, ID 207
Unicloud, ID 266
Evolves at level 30 in
Thundercolt, ID 267
Evolves at level 40 in
Pegastorm, ID 268
Cloritus, ID 284
Evolves by holding Honted Hat after level 30 in
Sanctosole, ID 285

Shadow Types

Flamric, ID 2
Evolves @level 38 in
Tylavile, ID 3
Merkit, ID 11
Evolves @level 25 into
Ivilion, ID 13
Evolves @level 35 into
Tigrath, ID 14
Manja, ID 51
Evolves at level 27 in
Niomanja, ID 52
Evolves at level 45 in
Ninjarkin, ID 53
Spirost, ID 103
Aperishian, ID 104
Mortrex, ID 105
Mutmo, ID 123
Evolves after using a Solless Hartstone at any level in
Duskond, ID 126
Zapistan, ID 137
Evolves by using a Star Elelent at any level in
Dussoket, ID 138
Irroadium, ID 156
Picsor, ID 168
Evolves at level 18 in
Wolfsyre, ID 169
Evolves by using a Star Element at any level in
Werewolfsyre, ID 170
Fennebel, ID 179
Evolves at level 24 in
Shadyena, ID 180
Kewin, ID 239
Evolves at level 37 in
Schemu, ID 240
Sirennet, ID 250
Sirenea, ID 251

Air Types

Egala, ID 15
Evolves @level 19 into
Egok, ID 16
Evolves @level 39 into
Martiagle, ID 17
Wormer, ID 18
Evolves @level 11 into
Globular, ID 19
Evolves @level 15 into
Skirial, ID 20
Zinbat, ID 25
Evolves @level 24 into
Zintrabat, ID 26
Evolves by using the Star Element @any level into
Orystar, ID 27
Owla, ID 31
Evolves @level 23 into
Owlex, ID 32
Evolves @level42 in
Fowliture, ID 33
Hydrobird, ID 73
Dramagon, ID 74 (No longer an Air type)
Lunece, ID 75
Sacroloon, ID 76
Chiroperta, ID 112
Evolves at level 32 in
Ghoperto, ID 113
Viralite, ID 116
Embird, ID 118
Vultair, ID 119
Drabao, ID 120
Dragetull, ID 121
Dragomier, ID 122
Peggisen, ID 158
Doving, ID 173
Evolves at level 22 in
Colovaird, ID 174
Leafowl, ID 224
Plumirage, ID 225
Fowlusion, ID 226
Swinguin, ID 288
Evolves at level 35 in
Penguilum, ID 289
Brezgard, ID 304
Hathorilian, ID 307

Fighting Types

Fyst, ID 21
Evolves at level 25 in
Fyrate, ID 22
Manja, ID 51
Niomanja, ID 52
Ninjarkin, ID 53
Palador, ID 88
Paladine, ID 89
Tenshaino, ID 90
Guerrerrol, ID 99
Feefeye, ID 106
Foefumb, ID 107
Garganchan, ID 108
Electrist, ID 109
Evolves at level 27 in
Donnammer, ID 110
Evolves after walking 20000 steps and after 1 level up in
Javoltrik, ID 191
Redonkeus, ID 142
Remullion, ID 143
Rootle, ID 227
Kangard, ID 228
Kangachan, ID 229
Impanzee, ID 255
Normammal, ID 256
Giganatan, ID 257
Waspunch, ID 262
Evolves at level 40 in
Rumblebee, ID 263
Karugard, ID 305

Electric Types

Montore, ID 23
Evolves by using Update Instaler at any level in
Mondevol, ID 24
Jiminar
Evolves @level24 into
Jiminite
Evolves after using the Lightning Element @any level into
Jimitron, ID 30
Tadder, ID 40
Friggle, ID 41
Frorgeril, ID 42
Autoson, ID 60
Evolves at level 36 in
Titomaton, ID 61
Erroir, ID 69
Electrist, ID 109
Donnammer, ID 110
Javoltric, ID 191
Zapistan, ID 137
Dussoket, ID 138
Galvana, ID 152
Peggisen, ID 158
Vipesla, ID 189
Evolves at level 34 in
Vyprolt, ID 190
Ampanda, ID 264
Evolves by holding a Yellow Star after level 30 in
Bamboom, ID 265
Unicloud, ID 266
Thundercolt, ID 267
Pegastorm, ID 268
Floreptile, ID 269
Evolves at level 34 in
Ohmeleon, ID 270
Evolves at level 53 in
Glimerodo, ID 271

Magic Types

Montore, ID 23
Mondevol, ID 24
Zinbat, ID 25
Zintrabat, ID 26
Orystar, ID 27
Jacanaip, ID 65
Evolves at level 27 in
Enchandithol, ID 66
Wizz, ID 67
Evolves at level 37 in
Wizzell, ID 68
Gronk, ID 80
Evolves at level 20 in
Groler, ID 81
Evolves at level 40 in
Grandlan, ID 82
Myaneko, ID 91
Sullorb, ID 117
Mutmo, ID 123
Evolves by using Star Element in
Elvond, ID 125
Squarpha, ID 136
Tabalus, ID 157
Mirron, ID 208
Evolves at level 26 in
Refloron, ID 209
Cofena, ID 237
Evolves at level 30 in
Cofatena, ID 238
Griphone, ID 241
Evolves at level 35 in
humbabang, ID 242
Evolves at level 45 in
Chimerus, ID 243
Calculade, ID 272
Blade Dodderator, ID 273

Insect types

Wormer, ID 18
Globular, ID 19
Skirial, ID 20
Trumer, ID 92
Cacone, ID 95
Evolves at level 20 in
Bombusect, ID 96
Centi, ID 177
Evolves at level 20 in
Centiplex, ID 178
Metalarve, ID 200
Evolves at level 19 in
Castwire, ID 201
Evolves at level 30 in
Mantasteel, ID 202
Glarie, ID 218
Evolves at level 27 in
Pyrefly, ID 219
Evolves at level 40 in
Sylphantom, ID 220
Gossolo, ID 221
Evolves at level 24 in
Quartantula, ID 222
Evolves by playing the Rhythm games in the Music Hall, in the north section of a city at any level in
Symphonid, ID 223 (note: a score above 60% is needed in order to do the transformation)

Poison Types

Globular, ID 19
Skirial, ID 20

Vibrajon, ID 36
Evolves at level 23 in
Recobrah, ID 37
Ratsal, ID 46
Evolves at level 33 in
Ratiera, ID 47
Trumer, ID 92
Pythor, ID 97
Evolves at level 36 in
Thundron, ID 98
Sansuran, ID 114
Evolves at level 36 in
Sansurgian, ID 115
Roazah, ID 127
Thornita, ID 128
Torto, ID 129
Turoison, ID 130
Viscow, ID 195
Evolves at level 20 in
Oxenik, ID 196
Evolves by using a Gunk Element at any level in
Gubbulline, ID 197
Thornub, ID 213
Furivia, ID 214
Treezon, ID 215

Coaleer, ID 230
Bearnace, ID 231
Ursinearator, ID 232
Miasmouse, ID 244
Evolves at level 19 in
Grimident, ID 245
Evolves by trading at level in
Cerberat, ID 246 (I think, this one needs to hold the Vennumus Lance while trading, or it is the next poison type, any one of these has to)
Salicious, ID 258
Venomander, ID 259
Evolves by trading at any level in
Delazzard, ID 260

Dragon Types

Dramagon, ID 74
Drabao, ID 120
Dragetull, ID 121
Dragomier, ID 122
Zeognioss, ID 155
Irroadium, ID 156
Tabalus, ID 157
Glimerodo, ID 271
Limewurm, ID 290
Evolves at level 30 in
Amthysto, ID 291
Evolves at level 55 in
Volanteral, ID 292
Draakgard, ID 306

Stone Types

Grainade, ID 57
Evolves at level 27 in
Promolder, ID 58
Evolves at level 42 in
Craggallem, ID 59
Sullorb, ID 117
Effigem, ID 131
Evolves at level 30 in
Sculpton, ID 132
Evolves at level 45 in
Simulon, ID 133
Turrubble, ID 187
Gargarram, ID 188
Limewurm, ID 290
Amthysto, ID 291
Volanteral, ID 292
Pebbledash, ID 298
Evolves at level 28 in
Bulderdash, ID 299
Brezgard, ID 304
Karugard, ID 305
Draakgard, ID 306

Ground Types

Leafox, ID 7
Bulpine, ID 8
Banyardan, ID 9
Lionra, ID 54
Evolves at level 20 in
Lonar, ID 55
Evolves at level 33 in
Leonatar, ID 56
Terruffalo, ID 100
Sheepit, ID 134
Evolves by trading at any level in
Lamgurk, ID 135
Hilimer, ID 198
Evolves at level 27 in
Molandon, ID 199
Buppig, ID 233
Evolves at level 25 in
Dirroink, ID 234
Evolves by using a Gunk Element at any level in
Alluppig, ID 235
Scorchion, ID 252
Evolves into
Araknite, ID 253
Minitaur, ID 278
Evolves at level 34 in
Clubbull, ID 279
Evolves at level 53 in
Mightauras, ID 280

Ice Types

Houndorf, ID 139
Evolves at level 37 in
Frenrir, ID 140
Snowmonno, ID 141
Polosses, ID 154
Peggisen, ID 158
Elephrost, ID 286
Evolves at level 36 in
Maustodon, ID 287
Swinguin, ID 288
Penguilum, ID 289
Helpup, ID 295
Evolves at level 25 in
salvahound, ID 296
Evolves after walking 20000 steps and one level up in
Rescumo, ID 297
Mutmo, ID 123
Evolves by walking 20000 steps and level up in
Frostond, ID 302

Ghost Types

Spirost, ID 103
Evolves at level 26 in
Aperishian, ID 104
Evolves by trade in
Mortrex, ID 105
Chiroperta, ID 112
Ghoperto, ID 113
Gargarram, ID 188
Marlaunt, ID 203
Torchin, ID 216
Lantlare, ID 217
Glarie, ID 218
Pyrefly, ID 219
Sylphantom, ID 220
Echoplasm, ID 276
Evolves at level 34 in
Banshreek, ID 277
Shrubbreek, ID 281
Paranite, ID 282
Ureinaman, ID 283
Sanctosole, ID 285

Normal Types

Lionra, ID 54
Lonar, ID 55
Leonatar, ID 56
Domestress, ID 62
Boibol, ID 63
Evolves at level 23-24 in
Bayowoof, ID 64
Erroir, ID 69
Mutmo, ID 123
Placebot, ID 144
Ampheakub, ID 145
Evolves at level 30 in
Bearran, ID 146
Evolves by trade in
Grizzlord, ID 147
Picsor, ID 168
Wolfsyre, ID 169
Werewolfsyre, ID 170
Frolop, ID 175
Evolves at level 26 in.
Chillardent, ID 176
Artisoul, ID 254
Impanzee, ID 255
Normammal, ID 256
Giganatan, ID 257

Undead Types

Goulad, ID 70
Evolves at level 24-26 in
Morgul, ID 71
Evolves by using a Solless Hartstone in
Fiendour, ID 72
Cacone, ID 95
Bombusect, ID 96
Dormanoid, ID 111
Skelitten, ID 210
Evolves at level 21 in
Corpscat, ID 211
Evolves between level 37-40 in
Jagzeom, ID 212
Elephrost, ID 286
Maustodon, ID 287
Zombone, ID 293
Evolves at level 30 in
Skeletone, ID 294

Steal Types

Autoson, ID 60
Evolves at level 36 in
Titomaton, ID 61
Feruddae, ID 101
Evolves at level 32 in
Steellion, ID 102
Remullion, ID 143
Placebot, ID 144
Vipesla, ID 189
Vyprolt, ID 190

Metalarve, ID 200
Castwire, ID 201
Mantasteel, ID 202
Mutmo, ID 123
Evolution triggered by holding a Magnet Jacket and level up after 30
Evolves into
Irond, ID 301

Sound Types

Owla, ID 31
Evolves @level 23 into
Owlex, ID 32
Evolves @level42 in
Fowliture, ID 33
Chingle, ID 34
Evolves @level30 in
Bellaard, ID 35
Vibrajon, ID 36
Evolves at level 23 in
Recobrah, ID 37
Hydrake, ID 38
Tarba, ID 148
Evolves at level 45 in
Tarboo, ID 149
Greniverb, ID 166
Evolves at level 35 in
Bamboustica, ID 167
Fennebel, ID 179
Evolves at level 24 in
Shadyena, ID 180
Gossolo, ID 221
Evolves at level 24 in
Quartantula, ID 222
Evolves by playing rhythm games in the Music Hall in
Symphonid, ID 223
Griphone, ID 241
humbabang, ID 242
Chimerus, ID 243
Echoplasm, ID 276
Evolves at level 34 in
Banshreek, ID 277
Monoddo, ID 236
Evolves at level 40 in
Rhinodyo, ID 150
Zombone, ID 293
Evolves at level 30 in
Skeletone, ID 294

Mutmo, ID 123
Evolves by playing rhythm games in Music Hall (60% above score required) in
Rythmond, ID 303

Locations and Manapedia Entries

Flammia, ID 1
Location: Received by Dr. Murettes
Flammerick, ID 2
Location information unavailable
Tylavile, ID 3
Location information unavailable
Aquaffe, ID 4
Location: received by Dr. Murettes
Girmarine, ID 5
Location information unavailable
Fauntozaur, ID 6
Location information unavailable
Leefox, ID 7
Location: Received by Dr. Murettes
Bulpine, ID 8
Location information unavailable
Banyardan, ID 9
Location information unavailable
Squirmunk, ID 10
Location list
Tangeria
Ventosa Prairie
Taiketsu Trail
Belltower Front
Brightwater Trail
Kiarre
Siccitas Road
Arduryx Hill
Miterosier, ID 11
Location list
Tangeria
Starwalk Mountain Outside
Malerine Valley
Validation Road
Crescent Walk
Kiarre
Tradale Coast
Murkit, ID 12
Location list
Tangeria
Ventosa Prairie
Amica Woods
Mineruff Tunnel
Kiarre
Wudrest Valley
Route Roshaw
Evillion, ID 13
Location list
Tangeria
Dimbranch Jungle
Tangeria Tower Front
Tigrath, ID 14
Location list
Tangeria
Validation Road
Crescent Walk
Eagala, ID 15
Location list
Tangeria
Sqien Path
Hedra Way
Eagawk, ID 16
Location list
Tangeria
Brightwater Trail
Tangeria Tower Front
Orianda Fields
Sky Planes
Starwalk Mountain Outside
Malerine Valley
Martiagle, ID 17
Location information unavailable
Wormar, ID 18
Location list
Tangeria
Ventosa Prairie
Amica Woods
Globular, ID 19
Location list
Tangeria
Sqien Path
Skirial, ID 20
Location list
Tangeria
Crescent Walk
Fyste, ID 21
Location list
Tangeria
Taiketsu Trail
Highpark Road
Hedra Way
Orianda Fields Ruins
Kiarre
Arduryx Hill
Fyrate, ID 22
Location list
Tangeria
Validation Road
Crescent Walk
Montor, ID 23
Location: Tangeria's Hansha Village's Arcade, San-Cot Factory (x2), by trade in Avalette City
Mondevol, ID 24
Location information unavailable
Zinbat, ID 25
Location list
Tangeria
Mineruff Tunnel
Mineruff Tunnel F2
Kiarre
Solphear Cave
Struttal Cave
Struttal Cave F2
Struttal Cave F3
Struttal Cave F4
Ancient Crypt
Zintrabat, ID 26
Location list
Tangeria
Tangeria Sewer System
Ascendance Path
Ascendance Path F3
Ascendance Path F4
Kiarre
Cave of Fates
Cave of Fates F2
Cave of Fates F0
Fateful Underground
Solphear Cave F2
Ancient Crypt
Sonasette Tunnel
Requiem
Lower Catacombs
Lower Catacombs F2
Lower Catacombs F3
Lower Catacombs F4
Lower Catacombs F5
Orystar, ID 27
Location list
Requiem
Dyaz Royaum Ruins
Barren Underground
Barren Underground F2
Barren Underground F3
Barren Heart
Requiem Implosion
Jiminar, ID 28
Location list
Tangeria
Amica Woods
Kiarre
Vermechaw Powerplant
Vermechaw Powerplant F2
Vermechaw Powerplant F3
Storm Jiminar
Jiminite, ID 29
Location list
Tangeria
Validation Road
Kiarre
Outer Tradale
Storm Jiminite
Transformation of Storm Jiminar
Jimitron, ID 30
Location information unavailable
Storm Jimitron
Owlaw, ID 31
Location list
Tangeria
Amica Woods
Kiarre
Wudrest Valley
Shadow Canyon
Abandond Hotel
Ancient Stadium
Dilapidated Marketplace
Owlex, ID 32
Location list
Tangeria
Orianda Fields
Kiarre
Dyeur Hills
Kwensette
Mamish Outskirts
Fowliture, ID 33
Location information unavailable
Chingle, ID 34
Location: Bell Master Saggos (in the Bell Tower in Hazel dell City)
Bellaard, ID 35
Location information unavailable
Vibrogen, ID 36
Location list
Tangeria
Belltower Front
Kiarre
Wudrest Valley
Recobrah, ID 37
Location list
Tangeria
Tangeria Tower Front
Crescent Walk
Hydrake, ID 38
Location list
Tangeria
Dimbranch Jungle
Pandourbit, ID 39
Location:
Tangeria
Chest in Amica Woods, and Dimbranch Jungle (only 2 can be caught)
Kiarre
Shadow Canyon
Tadder, ID 40
Location list
Tangeria
Sqien Path
Kiarre
Siccitas Road
Name, Friggle, ID 41
Location list
Tangeria
Hedra Way
Dimbranch Jungle
Orianda Fields
Ascendance Path F2
Conyoray City
Kiarre
Thunder Prairie
Kiarre Ocean
Ascendance Path rainy area
Frorgeril, ID 42
Location list
Requiem
Barren Underground
Barren Underground F2
Barren Underground F3
Barren Heart
Sapple, ID 43
Location list
Tangeria
Sqien Path
Kiarre
Dyeur Hills
Name, Sprucel, ID 44
Location list
Kiarre
Dyeur Hills
Junanchel, ID 45
Location information unavailable
Ratsal, ID 46
Location list
Tangeria
Tangeria Sewer System
Kiarre
Shadow Canyon
Abandond Hotel
Ancient Stadium
Dilapidated Marketplace
Ratiera, ID 47
Location list
Kiarre
Ascendance Path swamp
Larvae, ID 48
Location list
Tangeria
Mineruff Tunnel F2
Hedra Way
Mount Cindar
Mount Cindar F2
Mount Cindar F3
Lavalan, ID 49
Location list
Kiarre
Tradale Coast
Magmizire, ID 50
Location information unavailable
Manja, ID 51
Location list
Tangeria
Mineruff Tunnel
Mineruff Tunnel F2
Kiarre
Solphear Cave
Niamanja, ID 52
Location list
Tangeria
Orianda Fields Ruins
Starwalk Mountain
Starwalk Mountain F2
Starwalk Mountain Outside
Starwalk Mountain F3
Starwalk Mountain F4
Starwalk Mountain F5
Upper Starwalk Mountain
Requiem
Lower Catacombs
Lower Catacombs F2
Lower Catacombs F3
Lower Catacombs F4
Lower Catacombs F5
Chinkon Hill
Ninjarkin, ID 53
Location information unavailable
Leonra, ID 54
Location list
Tangeria
Mineruff Tunnel
Mineruff Tunnel F2
Leonra weighs 58 KG and is 1.05 meters tall.
Lonar, ID 55
Location list
Tangeria
Dimbranch Jungle
Tangeria Tower Front
Kiarre
Cave of Fates
Kwensette
Old Cave
Name, Ghost Lonar
Location: Hole in Requiem
Leonatar, ID 56
Location information unavailable
Name, Ghost Leonatar
Location list
Requiem
Chinkon Hill
Dyaz Royaum Ruins
Granate, ID 57
Location list
Tangeria
Mineruff Tunnel
Mineruff Tunnel F2
Mount Cindar
Mount Cindar F2
Mount Cindar F3
Kiarre
Solphear Cave
Promolder, ID 58
Location list
Tangeria Sewer System
Starwalk Mountain
Starwalk Mountain F2
Starwalk Mountain Outside
Starwalk Mountain F3
Starwalk Mountain F4
Starwalk Mountain F5
Ascendance Path
Ascendance Path F3
Ascendance Path F4
Kiarre
Solphear Cave F2
Desert Tunnel
Sonasette Tunnel
Requiem
Lower Catacombs
Lower Catacombs F2
Lower Catacombs F3
Lower Catacombs F4
Lower Catacombs F5
Kwensette
Great Cave Geodaehan
Craggallem, ID 59
Location information unavailable
Autoson, ID 60
Location:
Tangeria
Hansha Village's Arcade, San-Cot Factory (X2), by trade in Avallette City.
Kiarre:
By trade in Soallfoa, YGC Shop
Titomaton, ID 61
Location information unavailable
Domestress, ID 62
Location:
Tangeria: Sky Plains (Only 3 available for a catch)
Kiarre: Location information unavailable
Boibul, ID 63
Location list
Tangeria
Highpark Road
Brightwater Trail
Bayowoof, ID 64
Location list
Tangeria
Tangeria Tower Front
Ascendance Path F2
Crescent Walk
Kiarre: By trade in Traudail Village, I think
Jackanaipe, ID 65
Location list
Tangeria
Taiketsu Trail
Highpark Road
Sky Planes
Name, Enchandithol, ID 66
Location list
Tangeria
Validation Road
Kwensette
Grotena Rainforest
Wizz, ID 67
Location list
Tangeria
Highpark Road
Sky Planes
Kiarre
Route Roshaw
Wizzell, ID 68
Location list
Tangeria
Crescent Walk
Erroir, ID 69
Location list
Tangeria
Hedra Way
Kiarre
Outer Tradale
Validation Road
Requiem
Chinkon Hill
Ghoulad, ID 70
Location list
Tangeria
Avalette Graveyard
Kiarre
Great Hall
Storage Room
Royal Bed Chamber
Pleasure Chamber
Treasury
Hallway
Tearoom
Tower B
Morghoul, ID 71
Location list
Kiarre
Sonasette Tunnel
Fiendour, ID 72
Location information unavailable
Hydrobird, ID 73
Location list
Tangeria
Hedra Way
San-cot Beach
Orianda Fields
Dramegon, ID 74
Location list
Requiem
Desert Dragon Lair
Loonis, ID 75
Location list
Tangeria
Hedra Way
San-cot Beach
Tangeria Tower Front
Orianda Fields
Sacroloon, ID 76
Location information unavailable
Tedibern, ID 77
Location list
Tangeria
Mount Cindar
Mount Cindar F2
Mount Cindar F3
Merembear, ID 78
Location information unavailable
Sluggugg, ID 79
Location list
Tangeria
Mount Cindar
Mount Cindar F2
Mount Cindar F3
Kiarre
Validation Road
Ascendance Path volcano
Escargma, ID 300
Transformation of Sluggugg
Location list
Requiem
Requiem Implosion
Gronk, ID 80
Location list
Tangeria
Mount Cindar
Mount Cindar F2
Mount Cindar F3
Kiarre
Struttal Cave
Struttal Cave F2
Struttal Cave F3
Struttal Cave F4
Groller, ID 81
Location list
Kiarre
Cave of Fates
Cave of Fates F2
Cave of Fates F0
Grandlan, ID 82
Location information unavailable
Burgan, ID 83
Location list
Tangeria
San-cot Beach
Kwensette
Grotena Rainforest
Arctana, ID 84
Location list
Tangeria
Tangeria Sea
Conyoray City
Kiarre
Kiarre Ocean
Deciced, ID 85
Location list
Requiem
Barren Underground
Barren Underground F2
Barren Underground F3
Barren Heart
Frozen Hinterland
Reefe, ID 86
Location list
Tangeria
San-cot Beach
Brightwater Trail
Tangeria Sea
Kwensette
Grotena Rainforest
Submenno, ID 87
Location list
Tangeria
Master's Rest
Conyoray City
Kiarre
Kiarre Ocean
Palador, ID 88
Location list
Tangeria
Starwalk Mountain
Paladine, ID 89
Location list
Tangeria
Starwalk Mountain F2
Starwalk Mountain F3
Starwalk Mountain F4
Starwalk Mountain F5
Upper Starwalk Mountain
Tenshaino, ID 90
Location information unavailable
Myaneko, ID 91
Location list
Tangeria
Brightwater Trail
Kiarre
Validation Road
Trumer, ID 92
Location list
Tangeria
Brightwater Trail
Dimbranch Jungle
Kiarre
Outer Tradale
Ascendance Path swamp
Finaut, ID 93
Location list
Tangeria
Sqien Path
Brightwater Trail
Kwensette
Grotena Rainforest
Fyngon, ID 94
Location list
Kiarre
Kiarre Ocean
Ascendance Path rainy area
Kwensette
Mamish Outskirts
Cacone, ID 95
Location list
Tangeria
Amica Woods
Kiarre
Siccitas Road
Bombusect, ID 96
Location information unavailable
Pythor, ID 97
Location list
Tangeria
Dimbranch Jungle
Tangeria Tower Front
Sky Planes
Kiarre
Vermechaw Powerplant
Vermechaw Powerplant F2
Vermechaw Powerplant F3
Thundron, ID 98
Location list
Tangeria
Crescent Walk
Guerrerrol, ID 99
Location list
Tangeria
Dimbranch Jungle
Terruffalo, ID 100
Location list
Tangeria
Sky Planes
Ascendance Path F2
Crescent Walk
Kiarre
Validation Road
Master's Heights
Kwensette
Mamish Outskirts
Feruddae, ID 101
Location list
Tangeria
Orianda Fields Ruins
Kiarre
Thunder Prairie
Steellion, ID 102
Location list
Kiarre
Master's Heights
Spirost, ID 103
Location list
Tangeria
Avalette Graveyard
Kiarre
Great Hall
Storage Room
Royal Bed Chamber
Pleasure Chamber
Treasury
Hallway
Tearoom
Tower B
Aperishian, ID 104
Location information unavailable
Aperishian weighs 0.25 KG and is 0.92 meters tall.
Mortrex, ID 105
Location information unavailable
Feefeye, ID 106
Location list
Tangeria
Orianda Fields Ruins
Starwalk Mountain
Starwalk Mountain F2
Starwalk Mountain F3
Starwalk Mountain F4
Starwalk Mountain F5
Kiarre
Seult Desert
Foefumb, ID 107
Location list
Tangeria
Ascendance Path
Ascendance Path F3
Ascendance Path F4
Garganchan, ID 108
Location list
Requiem
Barren Underground
Barren Underground F2
Barren Underground F3
Barren Heart
Electrist, ID 109
Location list
Kiarre
Vermechaw Powerplant
Vermechaw Powerplant F2
Vermechaw Powerplant F3
Donnammer, ID 110
Location list
Tangeria
Tangeria Sewer System
Ascendance Path
Ascendance Path F2
Ascendance Path F3
Ascendance Path F4
Javoltrik, ID 191
Location information unavailable
Dormanoid, ID 111
Location list
Tangeria
Ascendance Path
Ascendance Path F3
Ascendance Path F4
Chiroperta, ID 112
Location list
Tangeria
Tangeria Tower Front
Kiarre
Great Hall
Storage Room
Royal Bed Chamber
Pleasure Chamber
Treasury
Hallway
Tearoom
Tower B
Ghoperto, ID 113
Location list
Tangeria
Ascendance Path
Ascendance Path F3
Ascendance Path F4
Kwensette
Aimort Plateau
Sansuran, ID 114
Location list
Tangeria
Tangeria Sewer System
Kiarre
Qweugum Swamp
Sansurgion, ID 115
Location information unavailable
Viralite, ID 116
Location list
Tangeria
Amica Ruins
Verlorene Ruins
Kwensette
Aimort Plateau
Sullorb, ID 117
Location list
Tangeria
Starwalk Mountain F2
Starwalk Mountain F3
Starwalk Mountain F4
Starwalk Mountain F5
Upper Starwalk Mountain
Ascendance Path
Ascendance Path F3
Ascendance Path F4
Kiarre
Struttal Cave
Struttal Cave F2
Struttal Cave F3
Struttal Cave F4
Sonasette Tunnel
Kwensette
Great Cave Geodaehan
Name, Embird, ID 118
Location list
Tangeria
Orianda Fields
Starwalk Mountain Outside
Malerine Valley
Ascendance Path F2
Kiarre
Peninsula Wilds
Dyeur Hills
Seult Desert
Ascendance Path volcano
Vultair, ID 119
Transformation of Embird
Location list
Requiem
Requiem Implosion
Drabao, ID 120
Location list
Tangeria
Orianda Fields Ruins
Dragetull, ID 121
Location information unavailable
Location information unavailable
Mutmo, ID 123
Location:
Tangeria:
In one of the houses in Orianda City
Kiarre
In the house in Koogan Swamp, in elatia City
Blaizond, ID 124
Transformation of Mutmo
Location information unavailable
Elvond, ID 125
Transformation of Mutmo
Location information unavailable
Duskond, ID 126
Transformation of Mutmo
Location information unavailable
Irond, ID 301
Transformation of Mutmo
Location information unavailable
Frostond, ID 302
Transformation of Mutmo
Location information unavailable
Rythmond, ID 303
Transformation of Mutmo
Location information unavailable
Roazah, ID 127
Location list
Tangeria
Sky Planes
Starwalk Mountain Outside
Kiarre
Route Roshaw
Thornita, ID 128
Location list
Tangeria
Ascendance Path F2
Torto, ID 129
Location list
Tangeria
Dimbranch Jungle
Kiarre
Qweugum Swamp
Peninsula Wilds
Turoison, ID 130
Location list
Tangeria
Tangeria Sea
Kiarre
Tradale Coast
Ascendance Path swamp
Effigem, ID 131
Location list
Tangeria
Starwalk Mountain
Kiarre
Struttal Cave
Struttal Cave F2
Struttal Cave F3
Struttal Cave F4
Sculpton, ID 132
Location list
Tangeria
Starwalk Mountain F2
Starwalk Mountain F3
Starwalk Mountain F4
Starwalk Mountain F5
Kiarre
Fateful Underground
Simulon, ID 133
Location list
Kiarre
Ascendance Path cave
Sheepit, ID 134
Location list
Tangeria
Starwalk Mountain F2
Starwalk Mountain F3
Starwalk Mountain F4
Starwalk Mountain F5
Ascendance Path
Ascendance Path F2
Ascendance Path F3
Ascendance Path F4
Kwensette
Mamish Outskirts
Lamgurk, ID 135
Location information unavailable
Squarpha, ID 136
Location list
Tangeria
Tangeria Sea
Master's Rest
Conyoray City
Kiarre
Dyeur Hills
Ascendance Path rainy area
Zapistan, ID 137
Location list
Tangeria
Validation Road
Ascendance Path F2
Kiarre
Vermechaw Powerplant
Vermechaw Powerplant F2
Vermechaw Powerplant F3
Dussoket, ID 138
Location information unavailable
Location list
Tangeria
Upper Starwalk Mountain
Kiarre
Polar Preserve
Frenrir, ID 140
Location list
Kiarre
Ascendance Path snowy area
Requiem
Frozen Hinterland
Snowmonno, ID 141
Location list
Tangeria
Upper Starwalk Mountain
Kiarre
Ascendance Path snowy area
Redonkeus, ID 142
Location list
Tangeria
Malerine Valley
Validation Road
Ascendance Path outside
Remullion, ID 143
Location information unavailable (By breeding redonkious and Stealion)
Placebot, ID 144
Location: Hansha's Arcade in Tangeria, YGC shop in Kiarre
Ampheakub, ID 145
Location list
Kiarre
Brytanburg Wilderness
Bearran, ID 146
Location list
Tangeria
Malerine Valley
Kiarre
Springdale Turf
Grizzlord, ID 147
Location information unavailable
Tarba, ID 148
Location list
Tangeria
Tangeria Sea
Tarboo, ID 149
Location information unavailable
Monoddo, ID 236
Location list
Kiarre
Brytanburg Wilderness
Rhinodyo, ID 150
Transformation of Monoddo
Location list
Tangeria
Malerine Valley
Kiarre
Master's Heights
Eksponge, ID 151
Location list
Tangeria
Tangeria Sea
Master's Rest
Kiarre
Kiarre Ocean
Sponginate, ID 261
Transformation of Eksponge
Location information unavailable
Galvana, ID 152
Location: Ascendence Path F2 (outside) (X1)
Kinidul, ID 153
Location: Mount Sinter (X1
Polosses, ID 154
Location: Paladin Point
Zeognioss, ID 155
Location: Faith Room, in the San-Cot Church
Irroadium, ID 156
Location: Chamber of Hatred
Tabalus, ID 157
Location: The Great Caves
Peggisen, ID 158
Location: Pegisens Chamber (Reachable by using an item called Rainbo Talisman, which you get after catching 157 manamons in Manamon 1)
Elements: Air, Flaim, Ice and Electric
Lavrog, ID 159
Location: Alaza's Research Lab
Ribignis, ID 160
Location information unavailable
Golavath, ID 161
Location information unavailable
Kiduddle, ID 162
Location: Alaza's research lab
Gowater, ID 163
Location information unavailable
Kaboerain, ID 164
Location information unavailable
Grekko, ID 165
Location: Alaza's Research Lab
Greniverb, ID 166
Location information unavailable
Bamboustica, ID 167
Location information unavailable
Picsor, ID 168
Location list
Kiarre
Elatia Path
Wudrest Valley
Wolfsyre, ID 169
Location information unavailable
Werewolfsyre, ID 170
Location information unavailable
Rucroom, ID 171
Location list
Kiarre
Elatia Path
Wudrest Valley
Limtoroom, ID 172
Location information unavailable
Doving, ID 173
Location list
Kiarre
Elatia Path
Elatia Walkway
Siccitas Road
Arduryx Hill
Colovaird, ID 174
Location information unavailable
Frolop, ID 175
Location list
Kiarre
Elatia Path
Elatia Walkway
Siccitas Road
Wudrest Valley
Arduryx Hill
Chillardent, ID 176
Location list
Kiarre
Dyeur Hills
Validation Road
Centi, ID 177
Location list
Kiarre
Siccitas Road
Centi weighs 12.6 KG and is 0.5 meters tall.
Centiplex, ID 178
Location list
Kiarre
Outer Tradale
Fennebel, ID 179
Location list
Kiarre
Siccitas Road
Brytanburg Wilderness
Shadyena, ID 180
Location information unavailable
Yakshine, ID 181
Location: The cave near the Virmacaw City
Kubineral, ID 182
Location information unavailable
Vishthaugh, ID 183
Location information unavailable
Daggeetle, ID 184
Location list
Kiarre
Brytanburg Wilderness
Kwensette
Grotena Rainforest
Flarebra, ID 185
Location list
Kiarre
Wudrest Valley
Zebbabern, ID 186
Location list
Kiarre
Ascendance Path outside
Turrubble, ID 187
Location information unavailable
Gargarram, ID 188
Location list
Kiarre
Solphear Cave
Solphear Cave F2
Sonasette Tunnel
Ascendance Path sandy area
Requiem
Lower Catacombs
Lower Catacombs F2
Lower Catacombs F3
Lower Catacombs F4
Lower Catacombs F5
Dyaz Royaum Ruins
Vipesla, ID 189
Location list
Kiarre
Vermechaw Powerplant
Vermechaw Powerplant F2
Vermechaw Powerplant F3
Vyprolt, ID 190
Location list
Kiarre
Ascendance Path sandy area
Boveel, ID 192
Location list
Kiarre
Arduryx Hill
Cowmoono, ID 193
Location list
Kiarre
Springdale Turf
Ascendance Path outside
Kamadeir, ID 194
Location information unavailable
Viscow, ID 195
Location list
Kiarre
Arduryx Hill
Oxenik, ID 196
Location list
Kiarre
Springdale Turf
Ascendance Path outside
Gubbulline, ID 197
Location information unavailable
Gubbulline weighs 533.13 KG and is 1.31 meters tall.
Elements, Poison

Hilimer, ID 198
Location list
Kiarre
Struttal Cave
Struttal Cave F2
Struttal Cave F3
Struttal Cave F4
Peninsula Wilds
Molandon, ID 199
Location list
Kiarre
Seult Desert
Desert Tunnel
Ascendance Path sandy area
Metalarve, ID 200
Location list
Kiarre
Struttal Cave F2
Struttal Cave F3
Struttal Cave F4
Castwire, ID 201
Location information unavailable
Mantasteel, ID 202
Location information unavailable
Marlaunt, ID 203
Location list
Kiarre
Struttal Cave F4
Great Hall
Storage Room
Royal Bed Chamber
Pleasure Chamber
Treasury
Hallway
Tearoom
Tower B
Hipplish, ID 204
Location list
Kiarre
Peninsula Wilds
Wavotamus, ID 205
Location list
Kiarre
Cave of Fates F0
Fateful Underground
Tradale Coast
Luscish, ID 206
Location list
Kiarre
Kiarre Ocean
Kwensette
Mamish Outskirts
Angillish, ID 207
Location information unavailable
Mirron, ID 208
Location list
Kiarre
Peninsula Wilds
Refloron, ID 209
Location list
Kiarre
Tradale Coast
Skelitten, ID 210
Location list
Kiarre
Shadow Canyon
Abandond Hotel
Ancient Stadium
Dilapidated Marketplace
Corpscat, ID 211
Location list
Kwensette
Aimort Plateau
Jagzeom, ID 212
Location list
Requiem
Lower Catacombs
Lower Catacombs F2
Lower Catacombs F3
Lower Catacombs F4
Lower Catacombs F5
Thornub, ID 213
Location list
Kiarre
Shadow Canyon
Abandond Hotel
Ancient Stadium
Dilapidated Marketplace
Brytanburg Wilderness
Furivia, ID 214
Location list
Kiarre
Springdale Turf
Treezon, ID 215
Location information unavailable
Torchin, ID 216
Location list
Kiarre
Great Hall
Storage Room
Royal Bed Chamber
Pleasure Chamber
Treasury
Hallway
Tearoom
Tower B
Seult Desert
Desert Tunnel
Lantlare, ID 217
Location list
Kiarre
Seult Desert
Requiem
Dyaz Royaum Ruins
Requiem Implosion
Glarie, ID 218
Location list
Kiarre
Brytanburg Wilderness
Haunted Thicket
Pyrefly, ID 219
Location list
Kwensette
Aimort Plateau
Sylphantom, ID 220
Location list
Requiem
Desert Dragon Lair
Gossolo, ID 221
Location list
Kiarre
Brytanburg Wilderness
Quartantula, ID 222
Location list
Kiarre
Validation Road
Symphonid, ID 223
Location list
Requiem
Chinkon Hill
Leafowl, ID 224
Location list
Kiarre
Route Roshaw
Plumirage, ID 225
Location list
Kwensette
Grotena Rainforest
Fowlusion, ID 226
Location information unavailable
Rootle, ID 227
Location list
Kiarre
Route Roshaw
Kangard, ID 228
Location list
Kiarre
Dyeur Hills
Kangachan, ID 229
Location information unavailable
Coaleer, ID 230
Location list
Kiarre
Elatia Walkway
Bearnace, ID 231
Location list
Kiarre
Seult Desert
Ursinearator, ID 232
Location list
Kiarre
Ascendance Path volcano
Buppig, ID 233
Location list
Kiarre
Route Roshaw
Dirroink, ID 234
Location list
Kiarre
Cave of Fates
Cave of Fates F2
Cave of Fates F0
Fateful Underground
Alluppig, ID 235
Location information unavailable
Cofena, ID 237
Location information unavailable
Cofatena, ID 238
Location information unavailable
Kewin, ID 239
Location list
Kiarre
Dyeur Hills
Schemu, ID 240
Location list
Kiarre
Outer Tradale
Kwensette
Mamish Outskirts
Griphone, ID 241
Location list
Kiarre
Dyeur Hills
Humbabang, ID 242
Location information unavailable
Chimerus, ID 243
Location information unavailable
Miasmouse, ID 244
Location list
Kiarre
Qweugum Swamp
Ancient Crypt
Grimident, ID 245
Location list
Kiarre
Ancient Crypt
Requiem
Lower Catacombs
Lower Catacombs F2
Lower Catacombs F3
Lower Catacombs F4
Lower Catacombs F5
Cerberat, ID 246
Location list
Requiem
Barren Underground
Barren Underground F2
Barren Underground F3
Barren Heart
Slothing, ID 247
Location list
Kiarre
Springdale Turf
Folimoss, ID 248
Location list
Kiarre
Springdale Turf
Outer Tradale
Kwensette
Mamish Outskirts
Name, Slothegor, ID 249
Location information unavailable
Sirennet, ID 250
Location: Mersilla's House
Sirenea, ID 251
Location information unavailable
Scorchion, ID 252
Location list
Kiarre
Seult Desert
Desert Tunnel
Araknite, ID 253
Location list
Kiarre
Ascendance Path outside
Requiem
Desert Dragon Lair
Requiem Implosion
Artisoul, ID 254
Location list
Kiarre
Ascendance Path outside
Master's Heights
Kwensette
Aimort Plateau
Impanzee, ID 255
Location list
Kiarre
Elatia Walkway
Normammal, ID 256
Location list
Kwensette
Grotena Rainforest
Giganatan, ID 257
Location list
Kiarre
Ascendance Path outside
Salicious, ID 258
Location list
Kiarre
Qweugum Swamp
Venomander, ID 259
Location list
Kiarre
Ascendance Path cave
Delazzard, ID 260
Location list
Requiem
Desert Dragon Lair
Location list
Kwensette
Grotena Rainforest
Rumblebee, ID 263
Location list
Kiarre
Outer Tradale
Master's Heights
Ampanda, ID 264
Location list
Kiarre
Validation Road
Kwensette
Grotena Rainforest
Bamboom, ID 265
Location information unavailable
Unicloud, ID 266
Location list
Kiarre
Thunder Prairie
Thundercolt, ID 267
Location list
Kwensette
Mamish Outskirts
Aimort Plateau
Pegastorm, ID 268
Location information unavailable
Floreptile, ID 269
Location list
Kiarre
Thunder Prairie
Ohmeleon, ID 270
Location information unavailable
Glimerodo, ID 271
Location information unavailable
Calculade, ID 272
Location list
Kiarre
Thunder Prairie
Blade Dodderator, ID 273
Location list
Kiarre
Master's Heights
Requiem
Chinkon Hill
Brain Dodderator
Flounger, ID 274
Location list
Kiarre
Kiarre Ocean
Kwensette
Mamish Outskirts
Angorge, ID 275
Location list
Kiarre
Kiarre Ocean
Echoplasm, ID 276
Location list
Kiarre
Haunted Thicket
Ancient Crypt
Banshreek, ID 277
Location list
Kiarre
Ancient Crypt
Ascendance Path cave
Minitaur, ID 278
Location list
Kiarre
Shadow Canyon
Abandond Hotel
Ancient Stadium
Dilapidated Marketplace
Clubbull, ID 279
Location list
Kiarre
Cave of Fates F2
Cave of Fates F0
Fateful Underground
Ascendance Path cave
Mightauras, ID 280
Location information unavailable
Shrubbreek, ID 281
Location list
Kiarre
Haunted Thicket
Paranite, ID 282
Location information unavailable
Ureinaman, ID 283
Location information unavailable
Cloritus, ID 284
Location list
Kiarre
Ancient Crypt
Sanctosole, ID 285
Location list
Requiem
Barren Underground
Barren Underground F2
Barren Underground F3
Barren Heart
Elephrost, ID 286
Location list
Kiarre
Polar Preserve
Maustodon, ID 287
Location list
Ascendance Path cave
Requiem
Frozen Hinterland
Swinguin, ID 288
Location list
Kiarre
Polar Preserve
Name, Penguilum, ID 289
Location information unavailable
Limewurm, ID 290
Location list
Kiarre
Solphear Cave
Kwensette
Great Cave Geodaehan
Amthysto, ID 291
Location list
Kiarre
Sonasette Tunnel
Requiem
Barren Underground
Barren Underground F2
Barren Underground F3
Barren Heart
Volanteral, ID 292
Location list
Requiem
Desert Dragon Lair
Zombone, ID 293
Location list
Kiarre
Ancient Crypt
Skeletone, ID 294
Location list
Kiarre
Ancient Crypt
Requiem
Barren Underground
Barren Underground F2
Barren Underground F3
Barren Heart
Helpup, ID 295
Location list
Kiarre
Polar Preserve
Salvahound, ID 296
Location list
Kiarre
Ascendance Path snowy area
Rescumo, ID 297
Location list
Requiem
Frozen Hinterland
Pebbledash, ID 298
Location list
Kiarre
Wudrest Valley
Solphear Cave
Bulderdash, ID 299
Location list
Kiarre
Validation Road
Ascendance Path cave
Brezgard, ID 304
Location: Unknown Cove (Sonasette Tunnel)

Name, Karugard, ID 305
Location: Unknown Cove (Mortan Island)
Draakgard, ID 306
Location: Unknown Cove (in Dragon Park in Trodail Village)
Hathorilian, ID 307
Location: It's Shrine in Requiem.

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